<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>jhunterj.com &#187; bestiary</title>
	<atom:link href="http://jhunterj.com/tag/bestiary/feed/" rel="self" type="application/rss+xml" />
	<link>http://jhunterj.com</link>
	<description>J. Hunter Johnsonâ€”I&#039;m just this geek you (should) know.</description>
	<lastBuildDate>Sat, 14 Mar 2015 12:10:39 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>The Mighty Weretyrannosaurus for Pathfinder</title>
		<link>http://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/</link>
		<comments>http://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/#comments</comments>
		<pubDate>Mon, 23 Dec 2013 19:00:42 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bestiary]]></category>
		<category><![CDATA[dinosaurs]]></category>
		<category><![CDATA[lycanthropes]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=485</guid>
		<description><![CDATA[This is another self-challenge: the lycanthrope template in Pathfinder allows it to be applied to any humanoid creature within one size category of the base animal. So how big to Pathfinder animals get? There are a couple of Colossalsâ€”the great <a class="more-link" href="http://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p dir="ltr">This is another self-challenge: the lycanthrope template in <em>Pathfinder</em> allows it to be applied to any humanoid creature within one size category of the base animal. So how big to <em>Pathfinder</em> animals get? There are a couple of Colossalsâ€”the great white whale from <a href="http://amzn.to/13nYCLx" target="_blank"><em>Bestiary 2</em></a>, the blue whale from the <a href="http://amzn.to/1bqqgtB" target="_blank"><em>Skull &amp; Shackles Adventure Path 5: The Price of Infamy</em></a>, and the immense tortoise and diplodocus from <a href="http://amzn.to/1bnwUwt" target="_blank"><em>Bestiary 4</em></a>â€”but nothing that seemed a great choice for lycanthropy. The diplodocus, at least, is a dinosaur, and those are cool; I just need a carnivore. And those go up to Gargantuan, including the classic tyrannosaurus. Perfect! So, now I need a humanoid of Huge or bigger size. Lots of giants in that range, and the jungle giant from <a href="http://amzn.to/197qKEB" target="_blank"><em>Bestiary 3</em></a> makes a great choice, both for the environment and because of its immunity to disease. There are some interesting questions as to what constitutes &#8220;animals related to their animal form&#8221; for animal forms that are dinosaurs. Are all dinosaurs &#8220;related animals&#8221;? That&#8217;s going too far, I think. Here, I think I&#8217;d go with theÂ superfamily (<a href="https://en.wikipedia.org/wiki/Tyrannosauroidea" target="_blank">Tyrannosauroidea</a>) level, which would include the tyrannosaurus itself and the megaraptor version of the deinonychus from the official bestiaries. If you feel it should be restricted to just theÂ family (<a href="https://en.wikipedia.org/wiki/Tyrannosauridae" target="_blank">Tyrannosauridea</a>) level, simply omit the mentions of megaraptor below.Â Putting it all together:</p>
<div id="attachment_504" style="width: 310px" class="wp-caption alignright"><a href="http://jhunterj.com/wp-content/uploads/2013/12/Smif-Weretyrannosaurus.jpg"><img class="size-medium wp-image-504" alt="Jungle Giant Weretyrannosaurus hybrid form, art by Dan Smith" src="http://jhunterj.com/wp-content/uploads/2013/12/Smif-Weretyrannosaurus-300x234.jpg" width="300" height="234" /></a><p class="wp-caption-text">Jungle Giant Weretyrannosaurus hybrid form, art by Dan Smith</p></div>
<p dir="ltr">Within the tribes of jungle giants, there are a few revered families whose members are blessed with the ability to transform into another rarely seen inhabitant of the expanseâ€™s jungles: the tyrannosaurus! Such natural lycanthropes are not cast out from the tribe, since the jungle giantsâ€™ immunity to disease prevents the curse from spreading throughout the group.* Typical adventuring parties are safe from the curse as well, since it can only affect Huge, Gargantuan, or Colossal humanoids. In the warm forests of the Inner Sea region, that means afflicted weretyrannosauruses are limited toÂ forest giants,Â great cyclopes,Â inverted giants, andÂ storm giants.</p>
<p>Like other jungle giants, jungle giant weretyrannosauruses stand 17 feet tall and weigh 4,000 pounds, but they grow to 40 feet long and 14,000 pounds in hybrid form. The runic brands in their bark-like skin are still readily visible in the scaly hides of their hybrid form but disappear while in animal form.</p>
<p>Jungle giant weretyrannosaurus families are part of jungle giant tribes, and serve the same gender roles within the tribe; a female warrior of the family may even be her tribeâ€™s matriarch. Male jungle giant weretyrannosauruses may assume animal form to serve as mounts for female jungle giant warriors (whether or not the female is also a weretyrannosaurus), but the females do not serve as mounts and the males rarely serve as mounts for male warriors.</p>
<p><em>* Lycanthropyâ€™s status as a disease and a curse in the Pathfinder Roleplaying Game makes calls like this tricky. Iâ€™m following the wisdom ofÂ <a href="http://paizo.com/threads/rzs2lrgd?Lycanthropy-Curse-or-Disease#2" target="_blank">a post on the Paizo forums</a>, based on the efficacy ofÂ remove disease: lycanthropy is a disease until 3 days after you are first bitten, and then it becomes a curse.</em></p>
<p>&nbsp;</p>
<h3 dir="ltr">Lycanthrope, Jungle Giant Weretyrannosaurus</h3>
<p dir="ltr">This towering creature has a jungle giantâ€™s body and the toothy head of a tyrannosaurus, with a pebbly texture on its bark-like hide.</p>
<div dir="ltr">
<table>
<colgroup>
<col width="312" />
<col width="312" /></colgroup>
<tbody>
<tr>
<td>
<div dir="ltr">
<table>
<colgroup>
<col width="206" />
<col width="84" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Weretyrannosaurus (Jungle Giant Form)</p>
</td>
<td>
<p dir="ltr">CR 11</p>
</td>
</tr>
</tbody>
</table>
</div>
<p dir="ltr">XP 12,800</p>
<p dir="ltr">Jungle giant natural weretyrannosaurus</p>
<p dir="ltr">CE Huge humanoid (giant, shapechanger)</p>
<p dir="ltr"><strong>Init</strong> +4; <strong>Senses</strong> low-light vision, scent; Perception +16</p>
<h4 dir="ltr">DEFENSE</h4>
<p dir="ltr"><strong>AC</strong> 24,<strong> touch </strong>16,<strong> flat-footed</strong> 20 (+4 deflection, +4 Dex, +8 natural, âˆ’2 size)</p>
<p dir="ltr">hp 127 (15d8+60)</p>
<p dir="ltr"><strong>Fort</strong> +9, <strong>Ref</strong> +13, <strong>Will</strong> +8</p>
<p dir="ltr"><strong>Defensive Abilities</strong> rock catching, spell storing, warding tattoos; <strong>Immune</strong> disease, poison</p>
<h4 dir="ltr">OFFENSE</h4>
<p dir="ltr"><strong>Speed</strong> 40 ft.</p>
<p dir="ltr"><strong>Melee</strong> 2 slams +17 (2d6+8)</p>
<p dir="ltr"><strong>Ranged</strong> mwk composite longbow +15/+10/+5 (3d6+8/19-20/Ã—3)</p>
<p dir="ltr"><strong>Space</strong> 15 ft.; <strong>Reach</strong> 15 ft.</p>
<h4 dir="ltr">STATISTICS</h4>
<p dir="ltr"><strong>Str</strong> 26, <strong>Dex</strong> 19, <strong>Con</strong> 19, <strong>Int</strong> 10, <strong>Wis</strong> 16, <strong>Cha</strong> 9</p>
<p dir="ltr"><strong>Base Atk</strong> +2; <strong>CMB</strong> +5; <strong>CMD</strong> 16</p>
<p dir="ltr"><strong>Feats</strong> Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)</p>
<p dir="ltr"><strong>Skills</strong> Climb +12, Craft (bows) +8, Perception +16, Stealth +12 (+20 in forests), Survival +11; Racial Modifiers +4 Climb, +8 Stealth in forests</p>
<p dir="ltr"><strong>Languages</strong> Common, Giant</p>
<p dir="ltr"><strong>SQ</strong> archery expert, change shape (jungle giant, hybrid, and tyrannosaurus; polymorph), lycanthropic empathy (tyrannosauruses and megaraptors)</p>
</td>
<td>
<div dir="ltr">
<table>
<colgroup>
<col width="211" />
<col width="90" /></colgroup>
<tbody>
<tr>
<td>
<p dir="ltr">Weretyrannosaurus (Hybrid Form)</p>
</td>
<td>
<p dir="ltr">CR 11</p>
</td>
</tr>
</tbody>
</table>
</div>
<p dir="ltr">XP 12,800</p>
<p dir="ltr">Jungle giant natural weretyrannosaurus</p>
<p dir="ltr">CE Gargantuan humanoid (giant, shapechanger)</p>
<p dir="ltr"><strong>Init</strong> +4; <strong>Senses</strong> low-light vision, scent; Perception +24</p>
<h4 dir="ltr">DEFENSE</h4>
<p dir="ltr"><strong>AC</strong> 31, <strong>touch </strong>14, <strong>flat-footed</strong> 26 (+4 deflection, +4 Dex, +16 natural, âˆ’4 size)</p>
<p dir="ltr">hp 142 (15d8+75)</p>
<p dir="ltr"><strong>Fort</strong> +16, <strong>Ref</strong> +15, <strong>Will</strong> +9</p>
<p dir="ltr"><strong>Defensive Abilities</strong> rock catching, spell storing, warding tattoos; <strong>DR</strong> 10/silver; <strong>Immune</strong> disease, poison</p>
<h4 dir="ltr">OFFENSE</h4>
<p dir="ltr"><strong>Speed</strong> 40 ft.</p>
<p dir="ltr"><strong>Melee</strong> 2 slams +18 (2d6+12) and bite +21 (4d6+24/19-20 plus grab and curse of lycanthropy)</p>
<p dir="ltr"><strong>Ranged</strong> mwk composite longbow +15/+10/+5 (3d6+8/19-20/Ã—3)</p>
<p dir="ltr"><strong>Space</strong> 20 ft.; <strong>Reach</strong> 20 ft.</p>
<p dir="ltr"><strong>Special Attacks</strong> swallow whole (2d8+12, AC 18, hp 14)</p>
<h4 dir="ltr">STATISTICS</h4>
<p dir="ltr"><strong>Str</strong> 34, <strong>Dex</strong> 19, <strong>Con</strong> 21, <strong>Int</strong> 10, <strong>Wis</strong> 17, <strong>Cha</strong> 9</p>
<p dir="ltr"><strong>Base Atk</strong> +13; <strong>CMB</strong> +29 (+33 grapple); <strong>CMD</strong> 43</p>
<p dir="ltr"><strong>Feats</strong> Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)</p>
<p dir="ltr"><strong>Skills</strong> Climb +12, Craft (bows) +8, Perception +24, Stealth +12 (+20 in forests), Survival +11; Racial Modifiers +4 Climb, +8 Perception, +8 Stealth in forests</p>
<p dir="ltr"><strong>Languages</strong> Common, Giant</p>
<p dir="ltr"><strong>SQ</strong> archery expert, change shape (jungle giant, hybrid, and tyrannosaurus; polymorph), lycanthropic empathy (tyrannosauruses and megaraptors)</p>
</td>
</tr>
</tbody>
</table>
</div>
<h4 dir="ltr">SPECIAL ABILITIES</h4>
<h4 dir="ltr">Archery Expert (Su)</h4>
<p dir="ltr">A jungle giant weretyrannosaurus is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat. Afflicted weretyrannosauruses do not gain this ability.</p>
<h4 dir="ltr">Change Shape (Su)</h4>
<p dir="ltr">A weretyrannosaurus has three formsâ€”a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural weretyrannosaurus can shift to any of its three alternate forms as a move-equivalent action. An afflicted weretyrannosaurus can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted weretyrannosaurus gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a âˆ’5 penalty to Constitution checks made to assume humanoid form. An afflicted weretyrannosaurus reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain weretyrannosaurus reverts to its humanoid form, although it remains dead.</p>
<h4 dir="ltr">Curse of Lycanthropy (Su)</h4>
<p dir="ltr">A natural weretyrannosaurus&#8217; bite attack in animal or hybrid form infects a humanoid target with the lycanthropy curse (Fortitude DC 15 negates). If the victim&#8217;s size is not Huge or greater, this ability has no effect.</p>
<p dir="ltr" style="padding-left: 30px;"><strong>Lycanthropy</strong></p>
<p dir="ltr" style="padding-left: 30px;"><strong>Type</strong> curse, injury; <strong>Save</strong> Fortitude DC 15 negates, Will DC 15 to avoid effects</p>
<p dir="ltr" style="padding-left: 30px;"><strong>Onset</strong> the next full moon; <strong>Frequency</strong> on the night of every full moon or whenever the target is injured.</p>
<p dir="ltr" style="padding-left: 30px;"><strong>Effect</strong> target transforms into a tyrannosaurus under the GM&#8217;s control until the next morning</p>
<h4 dir="ltr">Lycanthropic Empathy (Ex)</h4>
<p dir="ltr">In any form, natural weretyrannosauruses can communicate and empathize with tyrannosauruses and megaraptors. They can use Diplomacy to alter such an animal&#8217;s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted weretyrannosauruses only gain this ability in animal or hybrid form.</p>
<h4 dir="ltr">Powerful Bite (Ex)</h4>
<p dir="ltr">A weretyrannosaurus applies twice its Strength modifier to bite damage in hybrid or animal form.</p>
<h4 dir="ltr">Spell Storing (Su)</h4>
<p dir="ltr">Once per day as a immediate action, a jungle giant weretyrannosaurus can absorb a targeted or ranged touch spell used against it, negating the effects against it but not against any other targets. It can retain this stored power for up to 1 minute, during which time its tattoos glow with blue fire. If it damages a target with a successful hit using a melee or ranged weapon, it can cast the spell on the target as a free action, as if it were using a spell storing weapon. This spell uses the caster level and DC of the original caster. This discharges the stored spell. Afflicted weretyrannosauruses do not gain this ability.</p>
<h4 dir="ltr">Warding Tattoos (Su)</h4>
<p dir="ltr">A jungle giant weretyrannosaurus&#8217; magical tattoos grant it a +4 deflection bonus to Armor Class while in jungle giant or hybrid form. The giant loses this bonus if it wears armor. Afflicted weretyrannosauruses do not gain this ability.</p>
<h4 dir="ltr">ECOLOGY</h4>
<p dir="ltr"><strong>Environment</strong> warm forests</p>
<p dir="ltr"><strong>Organization</strong> solitary, pair, pack (3â€“6), or part of a jungle giant tribe</p>
<p dir="ltr"><strong>Treasure</strong> NPC gear (masterwork composite longbow [+8 Str] with 40 arrows, other treasure)</p>
<p dir="ltr" style="text-align: right;">â€”jhunterj</p>
<h3 dir="ltr">Compatibiliy &amp; OGL</h3>
<p dir="ltr">Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See <a href="http://paizo.com/pathfinderRPG">http://paizo.com/pathfinderRPG</a> for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.</p>
<p dir="ltr">Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See <a href="http://paizo.com/pathfinderRPG/compatibility">http://paizo.com/pathfinderRPG/compatibility</a> for more information on the compatibility license.</p>
<p dir="ltr">Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See <a href="http://paizo.com/pathfinderRPG">paizo.com/pathfinderRPG</a> for more information on the Pathfinder Roleplaying Game.</p>
<p dir="ltr">Designation of Product Identity: The jhunterj site, including logo and stylistic design, as well as the Weretyrannosaurus illustration.</p>
<p dir="ltr">Declaration of Open Game Content: All content of this article not designated as Product Identity is declared Open Game Content as described in Section 1(d) of the Open Game License Version 1.0a.</p>
<h2 dir="ltr">Open Game License Version 1.0a</h2>
<p dir="ltr">The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (â€œWizardsâ€?). All Rights Reserved.</p>
<p dir="ltr">1. Definitions:</p>
<p dir="ltr">(a) â€œContributorsâ€? means the copyright and/or trademark owners who have contributed Open Game Content;</p>
<p dir="ltr">(b) â€œDerivative Materialâ€? means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;</p>
<p dir="ltr">(c) â€œDistributeâ€? means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;</p>
<p dir="ltr">(d) â€œOpen Game Contentâ€? means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.</p>
<p dir="ltr">(e) â€œProduct Identityâ€? means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;</p>
<p dir="ltr">(f) â€œTrademarkâ€? means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor</p>
<p dir="ltr">(g) â€œUseâ€?, â€œUsedâ€? or â€œUsingâ€? means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.</p>
<p dir="ltr">(h) â€œYouâ€? or â€œYourâ€? means the licensee in terms of this agreement.</p>
<p dir="ltr">2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</p>
<p dir="ltr">3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.</p>
<p dir="ltr">4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royaltyfree, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</p>
<p dir="ltr">5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</p>
<p dir="ltr">6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holderâ€™s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</p>
<p dir="ltr">7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</p>
<p dir="ltr">8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</p>
<p dir="ltr">9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</p>
<p dir="ltr">10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.</p>
<p dir="ltr">11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</p>
<p dir="ltr">12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</p>
<p dir="ltr">13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</p>
<p dir="ltr">14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.</p>
<p dir="ltr">15. Copyright Notice:</p>
<p dir="ltr"><em><a href="http://amzn.to/1fvXg76">Pathfinder Roleplaying Game Bestiary</a> </em>Â© 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</p>
<p dir="ltr"><em><a href="http://amzn.to/197qKEB">Pathfinder Roleplaying Game Bestiary 3</a> </em>Â© 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</p>
]]></content:encoded>
			<wfw:commentRss>http://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
