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	<title>jhunterj.com &#187; cheers</title>
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	<description>J. Hunter Johnson—I&#039;m just this geek you (should) know.</description>
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		<title>… Or What?</title>
		<link>http://jhunterj.com/2013/04/15/or-what/</link>
		<comments>http://jhunterj.com/2013/04/15/or-what/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 11:12:13 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[cheers]]></category>
		<category><![CDATA[the resistance]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=240</guid>
		<description><![CDATA[Sam: I mean how much for the whole thing? Coach: Oh, six hundred bucks Sam, but the salesman said, the salesman said satisfaction guaranteed. Sam: Or …? Coach: Now, that would have been a good question. I was reminded of <a class="more-link" href="http://jhunterj.com/2013/04/15/or-what/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_329" style="width: 310px" class="wp-caption alignright"><a href="http://www.imdb.com/title/tt0539788/" target="_blank"><img class="size-medium wp-image-329 " alt="Coach and Sam in the Cheers episode &quot;King of the Hill&quot;" src="http://jhunterj.com/wp-content/uploads/2013/04/CheersKingOfTheHill-300x202.jpg" width="300" height="202" /></a><p class="wp-caption-text">Coach and Sam in the Cheers episode &#8220;King of the Hill&#8221;</p></div>
<p><em>Sam</em>: I mean how much for the whole thing?<br />
<em>Coach</em>: Oh, six hundred bucks Sam, but the salesman said, the salesman said satisfaction guaranteed.<br />
<em>Sam</em>: Or …?<br />
<em>Coach</em>: Now, that would have been a good question.</p>
<p>I was reminded of that clip from <em>Cheers</em> when reading the rules for <a href="http://www.boardgamegeek.com/boardgame/41114/the-resistance" target="_blank"><em>The Resistance</em></a>. They include a restriction on &#8220;good&#8221; players not screwing up:</p>
<p style="padding-left: 30px;">&#8220;<em><strong>Note: </strong>The Resistance Operatives must select the Mission Success card; Spies may select either the Mission Success of Mission Fail card.</em>&#8220;</p>
<p>This kind of rule is not needed. It&#8217;s sound strategic advice (there&#8217;s no reason for the good guys to fail any mission, while there are instances where a bad guy might play a success card). It might be there to keep griefers from messing up the game, but then I reach my usual follow-up question for such direct, absolute statements: &#8220;… or what?&#8221;. What happens if the Resistance Operative plays a Fail card? The Spies are much more likely to win, that&#8217;s all. There&#8217;s no way to see the &#8220;foul&#8221; during play (unless more Fails are played in a single round than there are Spies in the game), so if you&#8217;ve got a griefer, you&#8217;re still stuck playing the whole game out before you can determine that this rule was broken. And you can just as easily ostracize a player who plays Fails inappropriately without this rule.</p>
<p>At work, we have agreements between departments, teams, and other groups. They are set up like contracts, except they aren&#8217;t always written by lawyers. When reviewing them, I frequently come across things like &#8220;so-and-so will do such-and-such within this amount of time&#8221; and I have to ask &#8220;… or what?&#8221; Are we just documenting goals and aspirations? If the   doing of such-and-such actually affects the business, we need to have the consequences listed.</p>
<p>Game rules and team interactions, if you are saying something <em>has to </em>happen one way, but it&#8217;s theoretically possibly for it to happen a different way, you need to have your &#8220;… or what?&#8221; answer, otherwise you&#8217;re relying on the good intentions of your audience.</p>
<p style="text-align: right;">—jhunterj</p>
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