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	<title>jhunterj.com &#187; wwii</title>
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	<description>J. Hunter Johnson—I&#039;m just this geek you (should) know.</description>
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		<title>Up Front on Kickstarter, and Now Here&#8217;s the Weather</title>
		<link>http://jhunterj.com/2012/11/29/up-front-on-kickstarter-and-now-heres-the-weather/</link>
		<comments>http://jhunterj.com/2012/11/29/up-front-on-kickstarter-and-now-heres-the-weather/#comments</comments>
		<pubDate>Thu, 29 Nov 2012 21:18:42 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[house rules]]></category>
		<category><![CDATA[up front]]></category>
		<category><![CDATA[weather]]></category>
		<category><![CDATA[wwii]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=140</guid>
		<description><![CDATA[In awesome news, there&#8217;s a Kickstarter for the classic Avalon Hill squad leader card game Up Front. Go check it out! In and amongst many other additions and improvements, I believe the new version will include several of my own scenarios from <a class="more-link" href="http://jhunterj.com/2012/11/29/up-front-on-kickstarter-and-now-heres-the-weather/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>In awesome news, there&#8217;s a Kickstarter for the classic Avalon Hill squad leader card game <em>Up Front. </em>Go <a title="Up Front the card game on Kickstarter" href="http://www.kickstarter.com/projects/1325766284/up-front-the-card-game">check it out</a>!</p>
<div id="attachment_142" style="width: 160px" class="wp-caption alignright"><a href="http://www.kickstarter.com/projects/1325766284/up-front-the-card-game"><img class="size-thumbnail wp-image-142" title="up front leather" src="http://jhunterj.com/wp-content/uploads/2012/11/up-front-leather-150x150.jpg" alt="A mock up of the leather-bound Up Front rulebook from the Kickstarter stretch goals." width="150" height="150" /></a><p class="wp-caption-text">Rik Falch&#8217;s mock up of the possible stretch goal bound rulebook. Image © by Rik Falch or Radiant Gaming.</p></div>
<p>In and amongst many other additions and improvements, I believe the new version will include several of my own scenarios from my previous website as well as some weather rules, which may or may not reflect the rules I&#8217;m re-sharing here.</p>
<p>There have been at least three other treatments of weather in Up Front. First was Jim Burnett&#8217;s &#8220;On All Fronts&#8221; article in <em>The General</em> Volume 22, Number 3. It included several oddments, like the inability to move from cover to cover when the environmental conditions were muddy (two Moves had to be played, so you&#8217;d lose the benefit of terrain somewhere along the path). Then there was &#8220;Cold Front,&#8221; also by Jim Burnett, in <em>The General</em> Volume 26, Number 2. It covered only what his earlier article would call Frozen conditions but made some changes (Marsh was no longer Cower but Open Ground). Then there was Ken Rutsky&#8217;s article &#8220;Up Front Weather Rules&#8221; used to be available online, but is 404 now. It adapted the <a title="Wikipedia: Squad Leader" href="http://en.wikipedia.org/wiki/Squad_Leader#Crescendo_of_Doom"><em>Squad Leader: Crescendo of Doom</em></a> weather table to <em>Up Front</em>. My rules here are similar in origin; I&#8217;m adapting the weather rules from <a title="MMP: Yanks" href="http://www.multimanpublishing.com/Home/tabid/36/ProductID/25/Default.aspx"><em>Advanced Squad Leader: Yanks</em></a>.</p>
<p>Those who haven&#8217;t played <em>Up Front, </em>sorry, but you&#8217;re about to encounter a whole slew of unfamiliar acronyms without expansion. Rules reference numbers are to the Avalon Hill version&#8217;s rulebook, not to the upcoming Kickstarter edition&#8217;s rulebook.</p>
<h2>99. Weather</h2>
<p><strong>99.1</strong> <em>CLEAR:</em> Clear conditions are considered to be the normal conditions in the game unless designated otherwise by SSR or by mutual agreement among the players.</p>
<p><strong>99.2</strong> <em>FOG:</em> All groups not in Hill terrain are treated as if they were in Smoke (13.2). At RR5, determine effects as if only the target group were in Smoke. Smoke cards have no effect in Fog. If an effective Breeze card is drawn (13.243) with a Red 6 RNC, the Fog level is reduced by 1.</p>
<p><strong>99.3</strong> <em>MIST:</em> Fire attacks and observation attempts are at −2 at RR0 and at −1 at RR1.</p>
<p><strong>99.4</strong> <em>GUSTY:</em> Treat Radio cards as effective Breezes when they are drawn during an RNC/RPC check.</p>
<p><strong>99.5</strong> <em>OVERCAST:</em> Check for precipitation at the beginning of each deck. Rain (or Falling Snow, if Ground Snow, Deep Snow, or Extreme Winter are in effect) begins on a Red 4–6 RNC.</p>
<p><strong>99.6</strong> <em>RAIN:</em> As Mist (99.3), and Smoke cards have no effect. Make a RNC check at the start of each new deck. On a Red 4-6, the Rain intensifies and an additional −1 FS or TH penalty is applied at all ranges. On a Black 5 or 6, the Rain stops but it remains Overcast.</p>
<p><strong>99.7</strong> <em>MUD:</em> AFVs not in Buildings check for Bog (28.53) with a one-column shift left each time they play a Movement card that remains in play. Unboxed ordnance attacks against targets in Open Ground have −1 FS. Entrenchments are successful only on a Black or Red 1. Only Movements with RNC 3–6 may be used to exit Open Ground or Gully. EXC: A Banzai group may use any Movement card.</p>
<p><strong>99.8</strong> <em>SNOW:</em> Snow can exist is several forms and combinations. In Ground or Deep Snow, observation attempts are made at +1.</p>
<p><strong>99.81</strong> <em>FALLING SNOW:</em> Treat as Rain (99.6). Streams are Frigid unless other Snow forms are also indicated; any Infantry group entering a Frigid Stream must make a RPC check. If it is black, the man in the indicated position is Wounded (33) and another check is made with a one-column shift left for the remaining men. This is repeated until all men are Wounded or a Red RPC is drawn.</p>
<p><strong>99.82</strong> <em>GROUND SNOW:</em> Entrenchments are successful only on a Black or Red 2. Bog checks (28.53) are made with an additional one-column shift left.</p>
<p>Only Movements with RNC 3–6 may be used by Infantry to enter or exit Hill terrain and by all non-tracked AFVs unless played to the discard pile. EXC: A Banzai group may use any Movement card, and a Hill terrain discard may be accepted regardless of Movement RNC.</p>
<p><strong>99.821</strong> Streams are Frozen and treated as Gullies in all respects but if a Black 5 or 6 RNC is drawn during the resolution of a HE attack against a group in a Frozen Stream it becomes a Frigid Stream (99.81) instead. Marsh is treated as Open Ground although it may be discarded on opposing groups or played during initial terrain placement.</p>
<p><strong>99.83</strong> <em>DEEP SNOW:</em> Streams are Frozen as per 99.821. Marsh and Brush are treated as Open Ground and may be discarded on opposing groups or played during initial terrain placement. Minefields and unboxed ordnance attacks against targets in Open Ground are at −1 FS. All Movement cards that are not played to the discard pile must have RNC 3–6. (A Banzai group is also restricted, but the player may play Movement cards with RNC 0–2 on other groups without first playing a Movement card on the Banzai group.) Entrenchments are successful only on a Black or Red 2. Bog checks are made with an additional one-column shift left. Smoke may only be placed on groups in Buildings terrain.</p>
<p><strong>99.84</strong> <em>DRIFTS:</em> Marsh cards represent Drifts Terrain (not Open Ground). Any defending group on a Drifts card may subtract one from the Fire Strength of the opposing group directly opposite it, unless attacked by mortar or artillery or if the defending group is <em>encircled (17.6).</em></p>
<p><strong>99.841</strong> A group in Drifts terrain must exit by playing a Movement card in the Sideways mode; this requirement does not prevent a Flanking Fire advantage from resulting from the same move.</p>
<p><strong>99.842</strong> An AFV may exit Drifts terrain by playing a Movement card in forward or reverse mode, but must make a Bog Check with a two-column shift to the left (for Ground Snow and Deep Snow). An AFV attempting to Overrun a group in Drifts terrain must also pass a Bog Check with a two-column shift to the left before resolving the Overrun attack.</p>
<p><strong>99.85</strong> <em>EXTREME WINTER:</em> Increase the breakdown range for Russians before 4/41 and non-Finnish Axis powers before 4/42 by 1. Non-Finnish Axis AFVs must draw a RNC during Prepare for Play in scenarios before 4/42; a Red 5 or 6 means they are Immobilized. Terrain is as per Ground Snow (99.821). No entrenchment attempts may be made in Extreme Winter conditions.</p>
<p><strong>99.86</strong> <em>WINTER CAMOUFLAGE:</em> Infantry personality cards designated as having Winter Camouflage receive −1 from attacks and observation attempts at RR0 or RR1 if in Open Ground and they may play Concealment as per 37.2 (EXC: Partisans do not receive any further bonus to their Concealment cards). Vehicles with Winter Camouflage receive −1 FS/TH from attacks while in Open Ground at RR0 only.</p>
<p><strong>99.9</strong> <em>SKI TROOPS:</em> Ski troops are available only by SSR. Any number of personality cards in a group may switch between ski mode and foot mode, but only as the sole action of that group for that turn. Ski troops in ski mode may ignore Snow condition restrictions on Movement cards, but they may not enter Buildings or Pillboxes. If Buildings terrain is discarded on a group in ski mode, that group may accept it but it must switch to foot mode as an action in the next turn. A Berserk (20.9) skier may not change modes unless necessary to attack an opponent in Buildings or Pillbox terrain.</p>
<p><strong>99.91</strong> All ski troops are assumed to be wearing Winter Camouflage (99.86).</p>
<p><strong>99.92</strong> While in ski mode, ski troops cannot fire ordnance weapons or MMGs and they have their CCV reduced by 2.</p>
<p><strong>99.93</strong> When playing a Movement card from a Hill, a group in ski mode may play a second Movement card to the discard pile to change its Range Chit by two instead of one; the Hill terrain is flipped to its Open Ground side in this case. If the first Movement was played in Sideways mode, the second card serves only to change the Hill to Open Ground.</p>
<p style="text-align: right;">—jhunterj</p>
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		<title>The Old Bait and Hitch</title>
		<link>http://jhunterj.com/2012/10/29/the-old-bait-and-hitch/</link>
		<comments>http://jhunterj.com/2012/10/29/the-old-bait-and-hitch/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 12:37:15 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[gurps]]></category>
		<category><![CDATA[wwii]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=71</guid>
		<description><![CDATA[Once upon a time, I found myself in the wonderful position of writing a supplement for the GURPS WWII line. GURPS WWII: Frozen Hell covers the Finnish involvement in three wars within World War II: the Winter War of 1939–40, <a class="more-link" href="http://jhunterj.com/2012/10/29/the-old-bait-and-hitch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div style="width: 204px" class="wp-caption alignright"><a href="http://amzn.to/TpTeAS"><img title="GURPS WWII: Frozen Hell" src="http://e23.sjgames.com/media/SJG30-8008.jpg" alt="GURPS WWII: Frozen Hell cover" width="194" height="300" /></a><p class="wp-caption-text">GURPS WWII: Frozen Hell</p></div>
<p>Once upon a time, I found myself in the wonderful position of writing a supplement for the <a href="http://amzn.to/RoLhv1"><em>GURPS WWII</em></a> line. <a href="http://amzn.to/TpTeAS"><em>GURPS WWII: Frozen Hell</em></a> covers the Finnish involvement in three wars within World War II: the Winter War of 1939–40, the Continuation War of 1941–44, and the Lapland War of 1944–45. There is precious little written in English on the actions and interactions of the Finns in WWII, and I took my title from the best of those few: <a href="http://amzn.to/Pg0COH"><em>A Frozen Hell</em></a>, by William R. Trotter. I also wanted to ask Mr. Trotter to write the foreword to the book. But at the time I could not sift the Internet into yielding his contact information.</p>
<p>So I put a plan into motion to have him contact me…</p>
<p>I had gotten interested in the topic when I picked up Trotter&#8217;s <a href="http://amzn.to/RoLkak"><em>Winter Fire</em></a> at my local library. (I might even have stumbled across it while prepping for <a href="http://amzn.to/Pg0NJT"><em>GURPS Monsters</em></a> a few years earlier.) The novel was great, and I found that Trotter had also written a non-fiction account of the Finnish war experience too: <em>A Frozen Hell</em>. It was just as engrossing as the novel. So when the WWII line of GURPS books was being formalized, I offered to write the Finnish book.</p>
<p>So far, so good. <a href="http://www.wclibrary.info/">Washington–Centerville Library</a> was great at getting the various books (and film!) I needed to bring the book to life, and as the writing was drawing to a close, it occurred to me to ask Mr. Trotter to write a brief bit of intro for the book. But, as mentioned, the Internet at that time would not give up his email address. So I tried to attract his attention to me.</p>
<p>I created <a href="http://www.amazon.com/lm/55FCYO98YYH7/?_encoding=UTF8&amp;camp=1789&amp;creative=9325&amp;linkCode=ur2&amp;tag=hunterjohnson" target="_blank">The Trotter Blotter</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=hunterjohnson&amp;l=ur2&amp;o=1" alt="" width="1" height="1" border="0" /> listing everything even slightly related to Mr. Trotter&#8217;s opus as an Amazon ListMania list. It was shorter then, and missing even some of the older books, but the inclusion of the 1974 <a href="http://amzn.to/TpTaky"><em>Word Processing</em></a> by Thomas Johnston Anderson and 1999&#8242;s <a href="http://amzn.to/Q1rSBZ"><em>66 Frames</em></a> by Gordon Ball were proof that I had put more effort in than simply reformatting an Amazon search. (Google Books and Amazon&#8217;s own &#8220;Search Inside&#8221; feature weren&#8217;t around back then, but the Library of Congress website and some news searches helped.)</p>
<p>That was it. I tinkered with it a little, but it only took a couple of weeks for the email to come in. William R. Trotter, or Bill in day-to-day life, reached out to say thanks and to provide some additional information on new entries and corrections to what I had. I made those changes, pitched the idea of a brief intro, and we were set.</p>
<p>This is an illustration of one of the classic &#8220;rules&#8221; of networking: offer value to the people you&#8217;re networking with (or that you&#8217;d like to network with). If you&#8217;re only bringing up what they can do for you, it&#8217;s likely to be a short discussion. And it&#8217;s fine to have your own interests in mind too—there&#8217;s a line between mutual backscratching and using people, and I guess it has more to do with how miserly you are with your gifts to them. Be helpful, be good at it, be happy to be good at it, and trust the people you&#8217;re networking with. You might still be misconstrued and occasionally burned, but it seems to be a recipe for long-run success.</p>
<p>I got to meet Bill later at an <a href="http://www.originsgamefair.com/">Origins</a> convention a few years later, I got a couple of books signed, and we chatted over dinner. I told him this story of how I set up the Amazon page to lure him in, which he appreciated even in hindsight (&#8220;… and I fell for it!&#8221;). He also liked the title enough to ask to use it on his website <a href="http://www.trotterbooks.com/">Trotterbooks.com</a>, so you can find a different &#8220;Trotter Blotter&#8221; there now.</p>
<p>You can also check out <a href="http://www.sjgames.com/pyramid/sample.html?id=3359">my <em>GURPS WWII: A Frozen Hell</em> Designer&#8217;s Notes</a> from <em>Pyramid</em> magazine; it&#8217;s one of their free sample articles. The book itself is also available in PDF from e23: <a href="http://e23.sjgames.com/item.html?id=SJG30-8008"><em>GURPS WWII: Frozen Hell</em></a>. And if you like any kind of weird fiction, do yourself a favor and check out <em><a href="http://amzn.to/WUY0cf">Warrener&#8217;s Beastie</a></em> by Bill; not Finnish, but still fabulous.</p>
<p style="text-align: right;"> —jhunterj</p>
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