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		<title>The Mighty Weretyrannosaurus for Pathfinder</title>
		<link>https://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/</link>
		<comments>https://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/#comments</comments>
		<pubDate>Mon, 23 Dec 2013 19:00:42 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bestiary]]></category>
		<category><![CDATA[dinosaurs]]></category>
		<category><![CDATA[lycanthropes]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=485</guid>
		<description><![CDATA[This is another self-challenge: the lycanthrope template in Pathfinder allows it to be applied to any humanoid creature within one size category of the base animal. So how big to Pathfinder animals get? There are a couple of Colossalsâ€”the great <a class="more-link" href="https://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p dir="ltr">This is another self-challenge: the lycanthrope template in <em>Pathfinder</em> allows it to be applied to any humanoid creature within one size category of the base animal. So how big to <em>Pathfinder</em> animals get? There are a couple of Colossalsâ€”the great white whale from <a href="http://amzn.to/13nYCLx" target="_blank"><em>Bestiary 2</em></a>, the blue whale from the <a href="http://amzn.to/1bqqgtB" target="_blank"><em>Skull &amp; Shackles Adventure Path 5: The Price of Infamy</em></a>, and the immense tortoise and diplodocus from <a href="http://amzn.to/1bnwUwt" target="_blank"><em>Bestiary 4</em></a>â€”but nothing that seemed a great choice for lycanthropy. The diplodocus, at least, is a dinosaur, and those are cool; I just need a carnivore. And those go up to Gargantuan, including the classic tyrannosaurus. Perfect! So, now I need a humanoid of Huge or bigger size. Lots of giants in that range, and the jungle giant from <a href="http://amzn.to/197qKEB" target="_blank"><em>Bestiary 3</em></a> makes a great choice, both for the environment and because of its immunity to disease. There are some interesting questions as to what constitutes &#8220;animals related to their animal form&#8221; for animal forms that are dinosaurs. Are all dinosaurs &#8220;related animals&#8221;? That&#8217;s going too far, I think. Here, I think I&#8217;d go with theÂ superfamily (<a href="https://en.wikipedia.org/wiki/Tyrannosauroidea" target="_blank">Tyrannosauroidea</a>) level, which would include the tyrannosaurus itself and the megaraptor version of the deinonychus from the official bestiaries. If you feel it should be restricted to just theÂ family (<a href="https://en.wikipedia.org/wiki/Tyrannosauridae" target="_blank">Tyrannosauridea</a>) level, simply omit the mentions of megaraptor below.Â Putting it all together:</p>
<div id="attachment_504" style="width: 310px" class="wp-caption alignright"><a href="http://jhunterj.com/wp-content/uploads/2013/12/Smif-Weretyrannosaurus.jpg"><img class="size-medium wp-image-504" alt="Jungle Giant Weretyrannosaurus hybrid form, art by Dan Smith" src="http://jhunterj.com/wp-content/uploads/2013/12/Smif-Weretyrannosaurus-300x234.jpg" width="300" height="234" /></a><p class="wp-caption-text">Jungle Giant Weretyrannosaurus hybrid form, art by Dan Smith</p></div>
<p dir="ltr">Within the tribes of jungle giants, there are a few revered families whose members are blessed with the ability to transform into another rarely seen inhabitant of the expanseâ€™s jungles: the tyrannosaurus! Such natural lycanthropes are not cast out from the tribe, since the jungle giantsâ€™ immunity to disease prevents the curse from spreading throughout the group.* Typical adventuring parties are safe from the curse as well, since it can only affect Huge, Gargantuan, or Colossal humanoids. In the warm forests of the Inner Sea region, that means afflicted weretyrannosauruses are limited toÂ forest giants,Â great cyclopes,Â inverted giants, andÂ storm giants.</p>
<p>Like other jungle giants, jungle giant weretyrannosauruses stand 17 feet tall and weigh 4,000 pounds, but they grow to 40 feet long and 14,000 pounds in hybrid form. The runic brands in their bark-like skin are still readily visible in the scaly hides of their hybrid form but disappear while in animal form.</p>
<p>Jungle giant weretyrannosaurus families are part of jungle giant tribes, and serve the same gender roles within the tribe; a female warrior of the family may even be her tribeâ€™s matriarch. Male jungle giant weretyrannosauruses may assume animal form to serve as mounts for female jungle giant warriors (whether or not the female is also a weretyrannosaurus), but the females do not serve as mounts and the males rarely serve as mounts for male warriors.</p>
<p><em>* Lycanthropyâ€™s status as a disease and a curse in the Pathfinder Roleplaying Game makes calls like this tricky. Iâ€™m following the wisdom ofÂ <a href="http://paizo.com/threads/rzs2lrgd?Lycanthropy-Curse-or-Disease#2" target="_blank">a post on the Paizo forums</a>, based on the efficacy ofÂ remove disease: lycanthropy is a disease until 3 days after you are first bitten, and then it becomes a curse.</em></p>
<p>&nbsp;</p>
<h3 dir="ltr">Lycanthrope, Jungle Giant Weretyrannosaurus</h3>
<p dir="ltr">This towering creature has a jungle giantâ€™s body and the toothy head of a tyrannosaurus, with a pebbly texture on its bark-like hide.</p>
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<p dir="ltr">Weretyrannosaurus (Jungle Giant Form)</p>
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<p dir="ltr">CR 11</p>
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<p dir="ltr">XP 12,800</p>
<p dir="ltr">Jungle giant natural weretyrannosaurus</p>
<p dir="ltr">CE Huge humanoid (giant, shapechanger)</p>
<p dir="ltr"><strong>Init</strong> +4; <strong>Senses</strong> low-light vision, scent; Perception +16</p>
<h4 dir="ltr">DEFENSE</h4>
<p dir="ltr"><strong>AC</strong> 24,<strong> touch </strong>16,<strong> flat-footed</strong> 20 (+4 deflection, +4 Dex, +8 natural, âˆ’2 size)</p>
<p dir="ltr">hp 127 (15d8+60)</p>
<p dir="ltr"><strong>Fort</strong> +9, <strong>Ref</strong> +13, <strong>Will</strong> +8</p>
<p dir="ltr"><strong>Defensive Abilities</strong> rock catching, spell storing, warding tattoos; <strong>Immune</strong> disease, poison</p>
<h4 dir="ltr">OFFENSE</h4>
<p dir="ltr"><strong>Speed</strong> 40 ft.</p>
<p dir="ltr"><strong>Melee</strong> 2 slams +17 (2d6+8)</p>
<p dir="ltr"><strong>Ranged</strong> mwk composite longbow +15/+10/+5 (3d6+8/19-20/Ã—3)</p>
<p dir="ltr"><strong>Space</strong> 15 ft.; <strong>Reach</strong> 15 ft.</p>
<h4 dir="ltr">STATISTICS</h4>
<p dir="ltr"><strong>Str</strong> 26, <strong>Dex</strong> 19, <strong>Con</strong> 19, <strong>Int</strong> 10, <strong>Wis</strong> 16, <strong>Cha</strong> 9</p>
<p dir="ltr"><strong>Base Atk</strong> +2; <strong>CMB</strong> +5; <strong>CMD</strong> 16</p>
<p dir="ltr"><strong>Feats</strong> Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)</p>
<p dir="ltr"><strong>Skills</strong> Climb +12, Craft (bows) +8, Perception +16, Stealth +12 (+20 in forests), Survival +11; Racial Modifiers +4 Climb, +8 Stealth in forests</p>
<p dir="ltr"><strong>Languages</strong> Common, Giant</p>
<p dir="ltr"><strong>SQ</strong> archery expert, change shape (jungle giant, hybrid, and tyrannosaurus; polymorph), lycanthropic empathy (tyrannosauruses and megaraptors)</p>
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<p dir="ltr">Weretyrannosaurus (Hybrid Form)</p>
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<p dir="ltr">CR 11</p>
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<p dir="ltr">XP 12,800</p>
<p dir="ltr">Jungle giant natural weretyrannosaurus</p>
<p dir="ltr">CE Gargantuan humanoid (giant, shapechanger)</p>
<p dir="ltr"><strong>Init</strong> +4; <strong>Senses</strong> low-light vision, scent; Perception +24</p>
<h4 dir="ltr">DEFENSE</h4>
<p dir="ltr"><strong>AC</strong> 31, <strong>touch </strong>14, <strong>flat-footed</strong> 26 (+4 deflection, +4 Dex, +16 natural, âˆ’4 size)</p>
<p dir="ltr">hp 142 (15d8+75)</p>
<p dir="ltr"><strong>Fort</strong> +16, <strong>Ref</strong> +15, <strong>Will</strong> +9</p>
<p dir="ltr"><strong>Defensive Abilities</strong> rock catching, spell storing, warding tattoos; <strong>DR</strong> 10/silver; <strong>Immune</strong> disease, poison</p>
<h4 dir="ltr">OFFENSE</h4>
<p dir="ltr"><strong>Speed</strong> 40 ft.</p>
<p dir="ltr"><strong>Melee</strong> 2 slams +18 (2d6+12) and bite +21 (4d6+24/19-20 plus grab and curse of lycanthropy)</p>
<p dir="ltr"><strong>Ranged</strong> mwk composite longbow +15/+10/+5 (3d6+8/19-20/Ã—3)</p>
<p dir="ltr"><strong>Space</strong> 20 ft.; <strong>Reach</strong> 20 ft.</p>
<p dir="ltr"><strong>Special Attacks</strong> swallow whole (2d8+12, AC 18, hp 14)</p>
<h4 dir="ltr">STATISTICS</h4>
<p dir="ltr"><strong>Str</strong> 34, <strong>Dex</strong> 19, <strong>Con</strong> 21, <strong>Int</strong> 10, <strong>Wis</strong> 17, <strong>Cha</strong> 9</p>
<p dir="ltr"><strong>Base Atk</strong> +13; <strong>CMB</strong> +29 (+33 grapple); <strong>CMD</strong> 43</p>
<p dir="ltr"><strong>Feats</strong> Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (longbow)</p>
<p dir="ltr"><strong>Skills</strong> Climb +12, Craft (bows) +8, Perception +24, Stealth +12 (+20 in forests), Survival +11; Racial Modifiers +4 Climb, +8 Perception, +8 Stealth in forests</p>
<p dir="ltr"><strong>Languages</strong> Common, Giant</p>
<p dir="ltr"><strong>SQ</strong> archery expert, change shape (jungle giant, hybrid, and tyrannosaurus; polymorph), lycanthropic empathy (tyrannosauruses and megaraptors)</p>
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<h4 dir="ltr">SPECIAL ABILITIES</h4>
<h4 dir="ltr">Archery Expert (Su)</h4>
<p dir="ltr">A jungle giant weretyrannosaurus is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat. Afflicted weretyrannosauruses do not gain this ability.</p>
<h4 dir="ltr">Change Shape (Su)</h4>
<p dir="ltr">A weretyrannosaurus has three formsâ€”a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural weretyrannosaurus can shift to any of its three alternate forms as a move-equivalent action. An afflicted weretyrannosaurus can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted weretyrannosaurus gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a âˆ’5 penalty to Constitution checks made to assume humanoid form. An afflicted weretyrannosaurus reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain weretyrannosaurus reverts to its humanoid form, although it remains dead.</p>
<h4 dir="ltr">Curse of Lycanthropy (Su)</h4>
<p dir="ltr">A natural weretyrannosaurus&#8217; bite attack in animal or hybrid form infects a humanoid target with the lycanthropy curse (Fortitude DC 15 negates). If the victim&#8217;s size is not Huge or greater, this ability has no effect.</p>
<p dir="ltr" style="padding-left: 30px;"><strong>Lycanthropy</strong></p>
<p dir="ltr" style="padding-left: 30px;"><strong>Type</strong> curse, injury; <strong>Save</strong> Fortitude DC 15 negates, Will DC 15 to avoid effects</p>
<p dir="ltr" style="padding-left: 30px;"><strong>Onset</strong> the next full moon; <strong>Frequency</strong> on the night of every full moon or whenever the target is injured.</p>
<p dir="ltr" style="padding-left: 30px;"><strong>Effect</strong> target transforms into a tyrannosaurus under the GM&#8217;s control until the next morning</p>
<h4 dir="ltr">Lycanthropic Empathy (Ex)</h4>
<p dir="ltr">In any form, natural weretyrannosauruses can communicate and empathize with tyrannosauruses and megaraptors. They can use Diplomacy to alter such an animal&#8217;s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted weretyrannosauruses only gain this ability in animal or hybrid form.</p>
<h4 dir="ltr">Powerful Bite (Ex)</h4>
<p dir="ltr">A weretyrannosaurus applies twice its Strength modifier to bite damage in hybrid or animal form.</p>
<h4 dir="ltr">Spell Storing (Su)</h4>
<p dir="ltr">Once per day as a immediate action, a jungle giant weretyrannosaurus can absorb a targeted or ranged touch spell used against it, negating the effects against it but not against any other targets. It can retain this stored power for up to 1 minute, during which time its tattoos glow with blue fire. If it damages a target with a successful hit using a melee or ranged weapon, it can cast the spell on the target as a free action, as if it were using a spell storing weapon. This spell uses the caster level and DC of the original caster. This discharges the stored spell. Afflicted weretyrannosauruses do not gain this ability.</p>
<h4 dir="ltr">Warding Tattoos (Su)</h4>
<p dir="ltr">A jungle giant weretyrannosaurus&#8217; magical tattoos grant it a +4 deflection bonus to Armor Class while in jungle giant or hybrid form. The giant loses this bonus if it wears armor. Afflicted weretyrannosauruses do not gain this ability.</p>
<h4 dir="ltr">ECOLOGY</h4>
<p dir="ltr"><strong>Environment</strong> warm forests</p>
<p dir="ltr"><strong>Organization</strong> solitary, pair, pack (3â€“6), or part of a jungle giant tribe</p>
<p dir="ltr"><strong>Treasure</strong> NPC gear (masterwork composite longbow [+8 Str] with 40 arrows, other treasure)</p>
<p dir="ltr" style="text-align: right;">â€”jhunterj</p>
<h3 dir="ltr">Compatibiliy &amp; OGL</h3>
<p dir="ltr">Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See <a href="http://paizo.com/pathfinderRPG">http://paizo.com/pathfinderRPG</a> for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.</p>
<p dir="ltr">Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See <a href="http://paizo.com/pathfinderRPG/compatibility">http://paizo.com/pathfinderRPG/compatibility</a> for more information on the compatibility license.</p>
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			<wfw:commentRss>https://jhunterj.com/2013/12/23/the-mighty-weretyrannosaurus-for-pathfinder/feed/</wfw:commentRss>
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		<title>Urrakur: A troll Storm Kindler pirate for Pathfinder</title>
		<link>https://jhunterj.com/2013/11/23/urrakur-a-troll-storm-kindler-pirate-for-pathfinder/</link>
		<comments>https://jhunterj.com/2013/11/23/urrakur-a-troll-storm-kindler-pirate-for-pathfinder/#comments</comments>
		<pubDate>Sat, 23 Nov 2013 15:37:18 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[troll]]></category>
		<category><![CDATA[urxehl]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=471</guid>
		<description><![CDATA[As I was knocking around some character ideas and checking out the Prestige Class options, I noticed that the Paths of Prestige&#8216;s Storm Kindler had the unusual prerequisite &#8220;Must worship a god of storms.&#8221; (This is unusual in that it&#8217;s <a class="more-link" href="https://jhunterj.com/2013/11/23/urrakur-a-troll-storm-kindler-pirate-for-pathfinder/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>As I was knocking around some character ideas and checking out the Prestige Class options, I noticed that the <a href="http://amzn.to/18foJIe" target="_blank"><em>Paths of Prestige</em></a>&#8216;s <a href="http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kindler" target="_blank">Storm Kindler</a> had the unusual prerequisite &#8220;Must worship a god of storms.&#8221; (This is unusual in that it&#8217;s not codeable in <a href="http://pcgen.sourceforge.net/" target="_blank">PCGen</a>, for example.) While checking to see which game deities fit the bill, I found that <a href="http://www.pathfinderwiki.com/wiki/Urxehl" target="_blank">Urxehl</a>, the demonic &#8220;Trollfather&#8221;, was an option. So of course, I had to create a troll Storm Kindler. Here&#8217;s a CR 10 troll Druid 3 / Storm Kindler 4, suitable for opposing your characters as a pirate ship crewman or even pirate captain. As a captain, the crew&#8217;s loyalty will be weak (and thus exploitable), as Urrakur has no leadership abilities and the typical trollish lack of charisma.</p>
<p style="text-align: right;">â€”jhunterj</p>
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<td><strong>URRAKUR</strong></td>
<td align="right"><strong>CR 10</strong></td>
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</tbody>
</table>
<div style="width: 178px" class="wp-caption alignright"><a href="http://handcannononline.com/blog/2011/12/23/who-dominates-domination-part-ii/"><img class=" " alt="" src="http://handcannononline.com/wp-content/blogs.dir/1/files/dom/stormtrolldd.jpg" width="168" height="209" /></a><p class="wp-caption-text">Image of Privateer Press&#8217; storm troll, from Handcannononline.</p></div>
<p>Male Troll Humanoid 6 / Druid 3 / Storm Kindler 4</p>
<p>NE Large humanoid (giant)</p>
<p><b>Init</b>Â +3;Â <b>Senses:</b>Â Darkvision (60 ft.), Low-Light, Perception +7,Â Scent</p>
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<td><strong>DEFENSE</strong></td>
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<p><b>AC</b>Â 24,Â <b>touch</b>Â 13,Â <b>flat-footed</b>Â 21Â (-1Â size,Â +3Â Dex,Â +6Â natural,Â +1Â deflection,Â +5 <em>Studded Leather +2</em> (Large),Â +1 <em>Ring of Protection</em>)</p>
<p><b>hp</b>Â 127Â 13d8+65, RegenerationÂ 5 (acid or fire)</p>
<p><b>Fort</b>Â +18,Â <b>Ref</b>Â +10,Â <b>Will</b>Â +15 (+2 Competence bonus against spells and effects with the air or water descriptors)</p>
<p><b>DefensiveÂ Abilities:Â </b>Aura of Calm, Oceanic Spirit</p>
<p><b>Resistances:Â </b>Oceanic Spirit</p>
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<td><strong>OFFENSE</strong></td>
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</table>
<p><b>Speed</b>Â 30 ft.; swim 60 ft.; fly 30 ft. (in whirlwind form)</p>
<p><b>MeleeÂ </b><i>biteÂ </i>+15Â (1d8+7/19-20)</p>
<p><b>MeleeÂ </b><i>clawÂ </i>+15/+15Â (1d6+7)</p>
<p><b>Space</b>Â 10 ft.;Â <b>Reach</b>Â 10 ft.</p>
<p><b>SpecialÂ Attacks:</b>Â RendÂ (1 claw, 1d6+7 plus 2 Con damage), Storm BurstÂ (6/day)</p>
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<td><strong>STATISTICS</strong></td>
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</tbody>
</table>
<p><b>Str</b>Â 21,Â <b>Dex</b>Â 16,Â <b>Con</b>Â 21,Â <b>Int</b>Â 8,Â <b>Wis</b>Â 16,Â <b>Cha</b>Â 10</p>
<p><b>BaseÂ Atk</b>Â +9;Â <b>CMB</b>Â +15<b>;Â CMD</b>Â 29</p>
<p><b>Feats:Â </b>Armor Proficiency, Light, Armor Proficiency, Medium, Combat Reflexes, Improved Critical (Bite), Improved Natural Armor, Iron Will, Lightning Reflexes, Rending Fury, Shield Proficiency, Storm-Lashed</p>
<p><b>Skills:Â </b>Acrobatics +3, Climb +10, Craft (Ships) +3, Escape Artist +3, Fly +11, Heal +3, Intimidate +4, Knowledge (Geography) +4, Knowledge (History) +8, Knowledge (Nature) +10, Knowledge (Religion) +3, Perception +7, Profession (Sailor) +10, Ride +3, Sense Motive +3, Survival +9, Swim +15</p>
<p><b>Languages:</b>Â Druidic, Giant, Polyglot</p>
<p><b>Archetypes:Â </b>Storm Druid</p>
<p><b>SpecialÂ Qualities:</b>Â Darkvision, Low-Light Vision, Nature Bond, Nature Sense, Orisons, RegenerationÂ 5 (acid or fire), Scent, Spontaneous Domain Casting, Storm Shape, Stormvoice, Wave Breaker, Wild EmpathyÂ +3, Windwalker</p>
<p><b>Special Abilities:Â </b>Electricity resistance 5, Sonic resistance 5</p>
<p><b>PossessionsÂ </b><i>studded leather +2 (large);Â </i><i>ring of protection +1;Â </i><i>cloak of resistance +1;Â </i><i>amulet of mighty fists +2;Â </i><i>feather token, anchor;Â </i>unholy symbol (silver); pirate clothes (basic/large); spell component pouch; powdered metal and rare inks (100&nbsp;gp value);Â 20&nbsp;gp; 10&nbsp;pp</p>
<p><b>Deity:Â </b>UrxehlÂ <i>Domains</i>: Storms Subdomain (Domain Spells: Obscuring Mist, Fog Cloud, Call Lightning)</p>
<p><i>Prepared Spells:</i></p>
<p><b>Druid:</b>Â Spells per Day: (4/4/4/3 DC:14+spell level)</p>
<p><b>0th -Â </b>Flare, Guidance, Know Direction, Spark</p>
<p><b>1st -Â </b>Alter Winds, Bristle, Ray of Sickening, Summon Nature&#8217;s Ally I</p>
<p><b>2nd -Â </b>Eagle Eye, Frigid Touch, Slipstream, Warp Wood</p>
<p><b>3rd -Â </b>Create Treasure Map, Hydraulic Torrent, Poison</p>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tbody>
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<td><strong>SPECIAL ABILITIES</strong></td>
</tr>
</tbody>
</table>
<p><b>Aura of Calm (Su)Â </b>Allies within 5 feet (including yourself) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws made to resist spells and effects with the air or water descriptors.</p>
<p><b>Darkvision (Ex)Â </b>Range 60; Darkvision is the extraordinary ability to see with no light source at all.</p>
<p><b>Low-Light Vision (Ex)Â </b>You can see 2x as far as humans in low illumination.</p>
<p><b>Nature Bond (Ex)Â </b>You may not choose an animal companion. You must choose the Air or Weather domain, or the Cloud, Storms, or Wind subdomain.</p>
<p><b>Nature Sense (Ex)Â </b>+2 bonus on Knowledge (Nature) and Survival skill checks.</p>
<p><b>Oceanic Spirit (Su)Â </b>+4 bonus on Fly and Swim checks, and never needs to make concentration checks because of natural weather. She gains resistance to electricity 5 and sonic 5.</p>
<p><b>OrisonsÂ </b>You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.</p>
<p><b>Regeneration (Ex)Â </b>You are difficult to kill. You heal damage at 5 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Acid or fire causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don&#8217;t deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.</p>
<p><b>Rend (with Rending Fury) (Ex)Â </b>If you hit with one or more natural attacks in 1 round, you can cause tremendous damage (1d6+7) by latching onto the opponent&#8217;s body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round.</p>
<p><b>Scent (Ex)Â </b>You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed&#8211;only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source&#8217;s location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry&#8217;s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.</p>
<p><b>Spontaneous Domain CastingÂ </b>You can &#8220;lose&#8221; a prepared spell in order to cast any domain spell of the same level or lower.</p>
<p><b>Storm Burst (Sp)Â </b>As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6+1 points of nonlethal damage. In addition, the target is buffeted by winds and rain, causing it to take a -2 penalty on attack rolls for 1 round. You can use this ability 6 times per day</p>
<p><b>Storm Shape (Su)Â </b>As a standard action, you can transform yourself into a whirlwind (as whirlwind universal monster ability) for 4 minutes per day. This time need not be consecutive, but must be spent in 1-minute increments. As a swift action, you can change the height of your whirlwind form from a minimum of 10 feet tall to a maximum of 30 feet tall. If you are underwater when you use this ability, you instead transforms into a vortex of the same size (this functions identically to the whirlwind ability, but can form only underwater and can&#8217;t leave the water). You can breathe water while in vortex form. If you do not possess a fly or swim speed, you gain one (as appropriate to the new form) of 30 when in storm shape. With a fly speed, you have average maneuverability. You can damage and trap Medium or smaller creatures caught in the whirlwind, dealing lethal damage equal to your unarmed strike damage to each one that fails a Reflex save (DC 19) and lifting it into the air if it fails a second Reflex save.</p>
<p><b>Stormvoice (Ex)Â </b>Your voice can magically carry over howling winds and peals of thunder. Whenever a Perception check is needed to hear your voice, the DC is reduced by 3.</p>
<p><b>Wave Breaker (Su)Â </b>You gain a swim speed equal to 60. You may breathe water for 4 hours per day. This time need not be consecutive, but must be spent in 1-hour increments.</p>
<p><b>Wild Empathy (Ex)Â </b>You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+3 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.</p>
<p><b>Windwalker (Ex)Â </b>The penalties from natural or magical wind effects (see page 439 of the <a href="http://amzn.to/1c0hKlb" target="_blank">Core Rulebook</a>) are treated as one step less severe for you.</p>
<h3><span style="font-family: 'Trebuchet MS', serif;">Compatibiliy &amp; OGL</span></h3>
<p><span style="font-family: 'Trebuchet MS', serif;">Compatibility with the <em>Pathfinder Roleplaying Game</em> requires the <em>Pathfinder Roleplaying Game</em> from Paizo Publishing, LLC. See <a href="http://paizo.com/pathfinderRPG">http://paizo.com/pathfinderRPG</a> for more information on the <em>Pathfinder Roleplaying Game</em>. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.</span></p>
<p><span style="font-family: 'Trebuchet MS', serif;">Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See <a href="http://paizo.com/pathfinderRPG/compatibility">http://paizo.com/pathfinderRPG/compatibility</a> for more information on the compatibility license.</span></p>
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<p><span style="font-family: 'Trebuchet MS', serif;">15. Copyright Notice:</span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><em><a href="http://amzn.to/1be5YoT">Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2</a>.</em> Â© 2010, Paizo Publishing, LLC; Author: James Jacobs.</span></p>
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<p><span style="font-family: 'Trebuchet MS', serif;"><em><a href="http://amzn.to/1aGtLvQ">Storm Troll</a></em> image Â© Privateer Press. All Rights Reserved. Images used without permission. This website is unofficial and is not endorsed by Privateer Press.</span></p>
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		<title>jhunterj Does Gen Con, 2013 Edition</title>
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		<category><![CDATA[titanium wars]]></category>

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		<description><![CDATA[So this was, perhaps, my 18th consecutive Gen Con; I believe my streak started in 1995. This year, as last year, I boothed for IELLO Games USA. I had many friends among the nearly 50,000 attendees, a few of which <a class="more-link" href="https://jhunterj.com/2013/08/21/jhunterj-does-gen-con-2013-edition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div style="width: 260px" class="wp-caption alignright"><a href="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/966409_483860731709289_524203887_o.jpg" target="_blank"><img class="  " title="That's me, standing in the IELLO booth, demoing Uchronia. Photo by IELLO's Patrice." alt="That's me, standing in the IELLO booth, demoing Uchronia. Photo by IELLO's Patrice." src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/966409_483860731709289_524203887_o.jpg" width="250" height="188" /></a><p class="wp-caption-text">That&#8217;s me, standing in the IELLO booth, demoing <a href="http://boardgamegeek.com/boardgame/128063/uchronia" target="_blank">Uchronia</a>. Photo by IELLO&#8217;s Patrice.</p></div>
<p>So this was, perhaps, my 18th consecutive <a href="http://www.gencon.com/" target="_blank">Gen Con</a>; I believe my streak started in 1995. This year, as last year, I boothed for <a href="http://www.iellogames.com/" target="_blank">IELLO Games</a> USA. I had many friends among the nearly 50,000 attendees, a few of which I actually managed to have conversations with, but others whose presence I was only aware of from their Facebook or Twitter updates.</p>
<p>Two things to notice in the picture of me in the booth: first, I&#8217;m wearing my <a href="http://pivothead.com/" target="_blank">Pivothead </a>camera glasses; all of the photos and all but one of the videos I shot during the con were taken with those glasses. I&#8217;m still loving that purchase. And second, that&#8217;s <a href="http://chedal.org/" target="_blank">Raz </a>demoing at the right-hand table; Raz is the brains behind our <a href="http://quizgle.com" target="_blank">Quizgle </a>puzzle website project.</p>
<p>IELLO had the lovely and talented Dr. Horrible (Stephen) demoing <a href="http://www.boardgamegeek.com/boardgame/135888/titanium-wars" target="_blank">Titanium Wars</a>:</p>
<div style="width: 515px" class="wp-caption aligncenter"><a href="https://plus.google.com/photos/100855845033904759644/albums/5914320131975055297" target="_blank"><img alt="Dr. Horrible demoes Titanium Wars to the Rebel Alliance representatives." src="https://lh3.googleusercontent.com/-KzZzo_EpZYo/UhQClDqlfxI/AAAAAAAAJro/7YHNwBfAWJo/w808-h606-no/IMG_1043-MOTION.gif" width="505" height="379" /></a><p class="wp-caption-text">Dr. Horrible demoes Titanium Wars to the Rebel Alliance representatives. Photo by J. Hunter Johnson, released under <a href="http://creativecommons.org/licenses/by/3.0/" target="_blank">CC-BY-3.0</a></p></div>
<div style="width: 260px" class="wp-caption alignright"><a href="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/1174766_260566454068524_23383783_n.jpg" target="_blank"><img alt="Lexi Farron Strife as Super Nova. Photo by IELLO Games." src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/1174766_260566454068524_23383783_n.jpg" width="250" height="333" /></a><p class="wp-caption-text">Lexi Farron Strife as Super Nova. Photo by IELLO Games.</p></div>
<p>And IELLO also had <a href="https://www.facebook.com/pages/Lexi-Farron-Strife-Cosplay/211798178839503" target="_blank">Lexi Farron Strife</a> cosplaying as Super Nova for the <a href="http://boardgamegeek.com/boardgame/140779/guardians-chronicles" target="_blank">Guardians&#8217; Chronicles</a> demos. Prototypes of <a href="http://boardgamegeek.com/boardgame/53093/heroes-of-normandie" target="_blank">Heroes of Normandie</a> and <a href="http://boardgamegeek.com/boardgame/144826/zombie-15" target="_blank">Zombie 15&#8242;</a> were shown, <a href="http://boardgamegeek.com/boardgame/70323/king-of-tokyo" target="_blank">King of Tokyo</a> flew off the shelves, and the new game, <a href="http://boardgamegeek.com/boardgame/135649/the-three-little-pigs" target="_blank">The Three Little Pigs</a>, proved popular across a surprisingly wide demographic range.</p>
<div id="attachment_447" style="width: 250px" class="wp-caption alignright"><a href="http://jhunterj.com/wp-content/uploads/2013/08/KoT-tournament-wolf.jpg" target="_blank"><img class="wp-image-447 " title="King of Tokyo tournament" alt="King of Tokyo tournament. And a wolf." src="http://jhunterj.com/wp-content/uploads/2013/08/KoT-tournament-wolf-300x225.jpg" width="240" height="180" /></a><p class="wp-caption-text">King of Tokyo tournament. And a wolf. Photo by J. Hunter Johnson, released under <a href="http://creativecommons.org/licenses/by/3.0/" target="_blank">CC-BY-3.0</a></p></div>
<p>Gen Con 2013 <a href="http://www.gencon.com/press/postshow2013" target="_blank">broke the attendance record</a>, and it was marvelous. <a href="http://www.mayfairgames.com/" target="_blank">Mayfair Games</a> capitalized on the opportunity and <a href="http://www.indystar.com/article/20130816/NEWS/308160088/Indy-Gen-Con-2013-gamers-set-Guinness-World-Record" target="_blank">set a world record</a> for most people playing a board game, with their mega Catan event. <a href="http://paizo.com" target="_blank">Paizo </a>debuted <a href="http://selinker.livejournal.com/" target="_blank">Mike Selinker</a>&#8216;s <a href="http://boardgamegeek.com/boardgame/133038/pathfinder-adventure-card-game-rise-of-the-runelor" target="_blank">Pathfinder Card Game</a>, and I heard that they sold out of their con stock on Thursday. And IELLO ran King of Tokyo tournaments all weekend, with attendees standing in line for a shot at winning one of the coveted <a href="http://boardgamegeek.com/boardgameexpansion/144606/king-of-tokyo-space-penguin-promo-character" target="_blank">Space Penguins</a>. Between the booth and the tournament area, I was well occupied during the exhibitor hall hours, which is my excuse if I missed seeing you!</p>
<p>For the last couple of years, Gen Con has been giving some gamers the opportunity to upgrade their pass to &#8220;Very Important Gamer&#8221;, gaining early access to the exhibitor hall on Thursday morning. This is my view of the registration line and the VIG line then:</p>
<p><a href="http://www.youtube.com/watch?v=qpG79eMr_4E">http://www.youtube.com/watch?v=qpG79eMr_4E</a></p>
<p>IELLO also hosted an industry event to introduce their upcoming games, some debuting at <a href="http://www.spiel-essen.com/" target="_blank">Essen Spiel</a>, others coming later:</p>
<p>[but you'll have to wait until early September for this one; sorry!]</p>
<p>That video was shot with my phone; the mic on my glasses did not capture the sound from the presenters well enough to be used. And on Saturday, I shot was is so far my most-viewed video on YouTube: the Gen Con Costume Parade:</p>
<p><a href="http://www.youtube.com/watch?v=2e7AjCi8XNk">http://www.youtube.com/watch?v=2e7AjCi8XNk</a></p>
<p>Thanks to Stephan &amp; the IELLO France crew, my roommate (and Gen Con rookie) Ivan, booth wrangler Russell, tournament wrangler Brian, and all the volunteersâ€”it was a great show!</p>
<p style="text-align: right;">â€”jhunterj</p>
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		<title>Kaladrax for Pathfinder</title>
		<link>https://jhunterj.com/2013/07/02/kaladrax-for-pathfinder/</link>
		<comments>https://jhunterj.com/2013/07/02/kaladrax-for-pathfinder/#comments</comments>
		<pubDate>Tue, 02 Jul 2013 11:35:52 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dracolich]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[kaladrax]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[reaper]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=416</guid>
		<description><![CDATA[Back in August, Reaper Miniatures had an insanely successful Kickstarter campaign to launch their &#8220;Bones&#8221; line of plastic miniatures. By the end of the campaign, the add-on stretch goals were enough to entice even me, who&#8217;s never painted a miniature <a class="more-link" href="https://jhunterj.com/2013/07/02/kaladrax-for-pathfinder/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div style="width: 310px" class="wp-caption alignright"><a href="http://www.fantization.com/pre-order-kaladraxdracolichundeaddragon-bonesx1fig.aspx"><img class=" " title="Kaladrax Reborn, painted, from Fantization.com" alt="Kaladrax Reborn, painted, from Fantization.com" src="http://www.fantization.com/images/products/detail/77192_painted.jpg" width="300" height="232" /></a><p class="wp-caption-text"><a href="http://amzn.to/1d9Z4Bh" target="_blank">Kaladrax Reborn</a>, painted, from Fantization.com</p></div>
<p>Back in August, <a href="http://www.reapermini.com/">Reaper Miniatures</a> had an <a href="http://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-an-evolution-of-gaming-min">insanely successful Kickstarter campaign</a> to launch their &#8220;Bones&#8221; line of plastic miniatures. By the end of the campaign, the add-on stretch goals were enough to entice even me, who&#8217;s never painted a miniature before, to get in on it.</p>
<p>And then the penultimate stretch goal was Kaladrax Reborn. Only $10 (which is now MSRP $75, orÂ <a href="http://amzn.to/1d9Z4Bh" target="_blank">$60 at Amazon.com</a>).</p>
<p>So, I got my Bones package on Friday:</p>
<p><a href="http://www.youtube.com/watch?v=J_G1AIT70is">http://www.youtube.com/watch?v=J_G1AIT70is</a></p>
<p>Now I need game stats for ol&#8217; Kally. A quick web search turned up one set of stats, but not for a system I&#8217;d be using. So I turned this <a href="http://paizo.com/pathfinder">Pathfinder </a>version out using a Great Wyrm Red Dragon as the base, added the Advanced template and Ravener (instead of the Lich) template, and made substitutions to Spell-Like Abilities, Spells Known, and Feats. Enjoy! (I&#8217;ll put a PDF together once I&#8217;ve verified it a few more times, and hopefully gotten some corrections from readers here. I think my hp calculation may be off.)</p>
<p style="text-align: right;">â€”jhunterj</p>
<h2>Kaladrax</h2>
<p><strong><i>Deep in the Draketeeth Mountains, far from the kingdoms of man and elf, lies a remote valley where the air is choked with sulfurous mist and ash and the wind shrieks with the voices of the damned. The cracked earth oozes noxious vapors and lava, while geysers of scalding mud erupt into the sky. This is the Dragon King&#8217;s Graveyard. From the beginning of time countless dragons have come to his dismal vale to die. Their bleached and crumbling bones lie strewn across the darkened valley.</i></strong></p>
<p><strong><i>This is the dominion of the necrodrake Kaladrax, an ancient dragon cursed with undeath when the world was young. From the heart of his poisonous mountains surrounded by impassable snow-capped peaks and sheer cliffs, Kaladrax rules over a legion of shambling skeletal horrors ready to destroy all interlopers. Many heroes have attempted to conquer the Dragon King&#8217;s Graveyard and destroy the undead Kaladrax, but their bones now rest among the countless treasures heaped in the necrodrake&#8217;s sepulchral lair.</i></strong></p>
<div style="width: 240px" class="wp-caption alignright"><a href="http://www.coolminiornot.com/83539"><img class=" " alt="Original Kaladrax painted by TheMightyThrud" src="http://www.coolminiornot.com/pics/pics15/img4e55dc6ca4959.jpg" width="230" height="278" /></a><p class="wp-caption-text"><a href="http://amzn.to/19SNry2">Original Kaladrax</a> painted by <a href="http://www.coolminiornot.com/83539">TheMightyThrud</a></p></div>
<p>Kaladrax CR 25</p>
<p><span style="color: #000000;">XP 1,638,400</span><span style="color: #000000;"><br />
</span><span style="color: #000000;">CE Colossal undead (fire)</span><span style="color: #000000;"><br />
</span><span style="color: #000000;">Init</span><span style="color: #000000;">+4; </span><span style="color: #000000;">Senses:Â </span><span style="color: #000000;">ravener senses, smoke vision; Perception +48</span><span style="color: #000000;"><br />
</span><span style="color: #000000;">Aura:Â </span><span style="color: #000000;">fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 35), cowering fear</span></p>
<hr />
<p><span style="font-size: xx-small;">DEFENSE</span></p>
<hr />
<p><span style="color: #000000;">AC </span><span style="color: #000000;">48, </span><span style="color: #000000;">touch </span><span style="color: #000000;">7, </span><span style="color: #000000;">flat-footed </span><span style="color: #000000;">46 (+41 natural, -8 size, +5 deflection)</span><br />
<span style="color: #000000;">hp </span><span style="color: #000000;">444 (29d8+319)</span><br />
<span style="color: #000000;">Fort </span><span style="color: #000000;">+27, </span><span style="color: #000000;">Ref </span><span style="color: #000000;">+16, </span><span style="color: #000000;">Will </span><span style="color: #000000;">+28; </span><br />
<span style="color: #000000;">DR </span><span style="color: #000000;">20/good; </span><span style="color: #000000;">Immune:Â </span><span style="color: #000000;">fire, undead traits; </span><span style="color: #000000;">SR </span><span style="color: #000000;">36;</span><br />
<span>Special Defenses: channel resistance +4; undead traits; soul ward</span></p>
<p><span style="color: #000000;">Weaknesses:Â </span><span style="color: #000000;">Vulnerability to cold</span></p>
<hr />
<p><span style="font-size: xx-small;">OFFENSE</span></p>
<hr />
<p><span style="color: #000000;">Speed </span><span style="color: #000000;">40 ft., fly 250 ft. (clumsy) </span><br />
<span style="color: #000000;">Melee </span><span style="color: #000000;">bite +41 (4d8+30/17-20), 2 claws +39 (4d6+20/17-20), 2 wings +39 (2d8+10/19-20), tail slap +39 (4d6+30/17-20)</span><br />
<span style="color: #000000;">Space </span><span style="color: #000000;">30 ft. </span><span style="color: #000000;">Reach </span><span style="color: #000000;">20 ft. (30 ft. with bite)</span><br />
<span style="color: #000000;">Special Attacks:Â </span><span style="color: #000000;">ravener </span><span style="color: #000000;">breath weapon (70-ft. cone, 24d10 fire, 2 negative levels, DC 30), crush (Large, DC 30, 4d8+30), incinerate, manipulate flames, melt stone, tail sweep (Medium, DC 29, 2d8+30); ravener attack; soul consumption; soul magic</span><br />
<span style="color: #000000;">Spell-Like Abilities </span><span style="color: #000000;">(CL 32; concentration +35) At will: control undead, detect magic, find the path, pyrotechnics (DC 25), suggestion (DC 26), wall of fire</span></p>
<p><span style="color: #000000;">Spells KnownÂ </span><span style="color: #000000;">(CL 22; concentration +35)</span></p>
<p><span>9thâ€”energy drain, gate</span></p>
<p><span>8thâ€”discern location, greater shout, polar ray</span></p>
<p><span>7thâ€”limited wish, mass hold person, spell turning</span></p>
<p><span>6thâ€”antimagic field, create undead, greater dispel magic</span></p>
<p><span>5thâ€”polymorph, telekinesis (DC 26), teleport, wall of force</span></p>
<p><span>4thâ€”animate dead, fear (DC 25), greater invisibility, stoneskin</span></p>
<p><span>3rdâ€”dispel magic, displacement, haste, tongues</span></p>
<p><span>2ndâ€”darkness, detect thoughts, misdirection, resist energy, see invisibility</span></p>
<p><span>1stâ€”alarm, grease (DC 22), magic missile, shield, true strike</span></p>
<p><span>0 (at will)â€”arcane mark, bleed, light, magehand, mending, message, open/close, prestidigitation, read magic</span></p>
<hr />
<p><span style="font-size: xx-small;">STATISTICS</span></p>
<hr />
<p><span style="color: #000000;">Str </span><span style="color: #000000;">51, </span><span style="color: #000000;">Dex </span><span style="color: #000000;">10, </span><span style="color: #000000;">Con </span><span style="color: #000000;">â€”</span><span style="color: #000000;">, </span><span style="color: #000000;">Int </span><span style="color: #000000;">30, </span><span style="color: #000000;">Wis </span><span style="color: #000000;">31, </span><span style="color: #000000;">Cha </span><span style="color: #000000;">32;</span><br />
<span style="color: #000000;">Base Atk </span><span style="color: #000000;">29; </span><span style="color: #000000;">CMB </span><span style="color: #000000;">57; </span><span style="color: #000000;">CMD </span><span style="color: #000000;">67</span><br />
<span style="color: #000000;">Feats:Â </span><span style="color: #000000;">Cleave, Critical Focus, Empower Spell, Great Cleave, Improved Critical (bite), Improved Critical (claw), Improved Critical (tail); Improved Initiative, Improved Iron Will, Iron Will, Multiattack, Power Attack, Quicken Spell, Vital Strike, Wingover</span><br />
<span style="color: #000000;">Skills:Â </span><span style="color: #000000;">Appraise +40, Bluff +40, Diplomacy +40, Fly +16, Intimidate +48, Knowledge (arcana) +40, Knowledge (history) +40, Perception +48, Sense Motive +40, Spellcraft +40, Stealth +24, Use Magic Device +40</span><br />
<span style="color: #000000;">Languages </span><span style="color: #000000;">Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc</span></p>
<hr />
<p><span style="font-size: xx-small;">ECOLOGY</span></p>
<hr />
<p><span style="color: #000000;">Environment:Â </span><span style="color: #000000;">warm mountains</span><br />
<span style="color: #000000;">Organization:Â </span><span style="color: #000000;">solitary</span><br />
<span style="color: #000000;">Treasure:Â </span><span style="color: #000000;">triple</span></p>
<hr />
<p><span style="font-size: xx-small;">SPECIAL ABILITIES</span></p>
<hr />
<p><span style="color: #000000;">Channel Resistance (Su):Â </span><span style="color: #000000;">Kaladrax gains a +4 bonus on Will saves made against channeled energy. He adds +4 to any Will saves made to halve the damage and resist the effect.</span></p>
<p><span style="color: #000000;">Cowering Fear (Su):Â </span><span style="color: #000000;">Any creature shaken by Kaladraxâ€™s frightful presence is cowering instead of shaken for the first round of the effect, and shaken for the rest of the duration. Any Creature that is panicked by his frightful presence is instead cowering for the duration.</span></p>
<p><span style="color: #000000;">Crush (Ex):Â </span><span style="color: #000000;">When flying or jumping, Kaladrax can land on foes as a standard action, using his whole body to crush them. His Crush attack is effective only against Large opponents or smaller. A crush attack affects as many creatures as fit in Kaladrax&#8217;s space. Creatures in the affected area must succeed on a Reflex save (DC 30) or be pinned, automatically taking bludgeoning damage during the next round unless Kaladrax moves off them. If Kaladrax chooses to maintain the pin, he must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don&#8217;t escape. A crush attack deals 4d8+30 damage.</span></p>
<p><span style="color: #000000;">Fire Aura (Su):Â </span><span style="color: #000000;">Kaladrax is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of Kaladrax&#8217;s turn.</span></p>
<p><span style="color: #000000;">Frightful Presence (Ex):Â </span><span style="color: #000000;">Kaladraxâ€™s very presence is unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within 360 ft. who witness the action may become frightened or shaken for 5d6 rounds. This ability affects only opponents with fewer than 29 Hit Dice. An opponent can resist the effects with a successful Will save (DC 35). An opponent that succeeds on the saving throw is immune to Kaladraxâ€™s frightful presence for 24 hours. On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. Frightful presence is a mind-affecting fear effect.</span></p>
<p><span style="color: #000000;">Incinerate (Su):Â </span><span style="color: #000000;">Kaladrax can incinerate creatures in his fiery breath. A creature reduced to fewer than 0 hit points by his breath weapon must make a Fortitude save (DC 30). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.</span></p>
<p><span style="color: #000000;">Manipulate Flames (Su):Â </span><span style="color: #000000;">Kaladrax can control any fire spell within 120 feet as a standard action. This ability allows him to move any fire effect in the area, as if he were the caster. This ability also allows him to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, Kaladrax can control any new fire spell cast within his area of control, as if he were the caster. He can make all decisions allowed to the caster, including canceling the spell if he so desires.</span></p>
<p><span style="color: #000000;">Melt Stone (Su):Â </span><span style="color: #000000;">Kaladrax can use his breath weapon to melt rock at a range of 100 feet, affecting a 60-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.</span></p>
<p><span style="color: #000000;">Ravener Attack (Su):Â </span><span style="color: #000000;">When Kaladrax scores a critical hit with a natural weapon, the target gains 1 negative level (DC 30 to remove) and Kaladraxâ€™s soul ward gains 5 hp.</span></p>
<p><span style="color: #000000;">Ravener Breath Weapon (Su):Â </span><span style="color: #000000;">Kaladrax can use his breath weapon as a standard action once every 1d4 rounds. The breath weapon starts at an intersection adjacent to Kaladrax and extends in a 70-ft. cone in a direction of his choice. Those caught in the area take 24d10 fire damage and gain 2 negative levels; they can attempt Reflex saves (DC 30) to halve the damage &amp; energy drain. Kaladrax&#8217;s soul ward gains 1 hp per negative level inflicted. Kaladrax can use his breath weapon even when he is grappling or being grappled.</span></p>
<p><span style="color: #000000;">Ravener Senses (Ex):Â </span><span style="color: #000000;">Kaladrax has darkvision 240 ft. and blindsense 120 ft. He seesÂ </span><span style="color: #000000;">four times as well as a human in dim light and twice as well in normal light.</span></p>
<p><span style="color: #000000;">Smoke Vision (Ex):Â </span><span style="color: #000000;">Kaladrax can see perfectly in smoky conditions (such as those created by pyrotechnics).</span></p>
<p><span style="color: #000000;">Soul Consumption (Su):Â </span><span style="color: #000000;">When a living creature within 30 feet of Kaladrax dies, that creatureâ€™s soul is torn from its body and pulled into Kaladraxâ€™s maw if the dying creature fails a Will save (DC 30). This adds a number of hit points to Kaladraxâ€™s soul ward equal to the dead creatureâ€™s Hit Dice. Creatures that have their souls consumed in this way can only be brought back to life through miracle, true resurrection, or wish.</span></p>
<p><span style="color: #000000;">Soul Magic (Su):Â </span><span style="color: #000000;">Kaladrax has no spell slots. Instead, whenever Kaladrax wishes to cast any one of his spells known, he consumes a number of hit points from his soul ward equal to the spell slot level necessary to cast the spell (including increased levels for metamagic feats and so on). If the soul ward has insufficient hit points, Kaladrax cannot cast that spell. Casting a spell that reduces his soul ward to exactly 0 hit points does not harm Kaladrax.</span></p>
<p><span style="color: #000000;">Soul Ward (Su):Â </span><span style="color: #000000;">An intangible field of siphoned soul energy protects Kaladrax from destruction. This ward has a maximum of 58 hit points, but starts at 29. Whenever Kaladrax would be reduced below 1 hit point, all damage in excess of that which would reduce it to 1 hit point is instead dealt to his soul ward. If this damage reduces the soul ward to fewer than 0 hit points, Kaladrax is destroyed.</span></p>
<p><span style="color: #000000;">Tail Sweep (Ex):Â </span><span style="color: #000000;">Kaladrax can sweep with his tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of Kaladrax&#8217;s space in any direction. Creatures within the swept area are affected if they are Medium size or smaller. A tail sweep automatically deals 2d8+30 damage. Affected creatures can attempt Reflex saves to take half damage (DC 30).</span></p>
<p><span style="color: #000000;">Undead Traits (Ex):Â </span><span style="color: #000000;">Kaladrax is immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Kaladrax is not subject to ability drain, energy drain, or nonlethal damage. Kaladrax is immune to damage or penalties to Strength or Dexterity, as well as to fatigue and exhaustion effects. Kaladrax is not at risk of death from massive damage.</span></p>
<h3><span style="font-family: 'Trebuchet MS', serif;">Compatibiliy &amp; OGL</span></h3>
<p><span style="font-family: 'Trebuchet MS', serif;">Compatibility with the <em>Pathfinder Roleplaying Game</em> requires the <em>Pathfinder Roleplaying Game</em> from Paizo Publishing, LLC. See <a href="http://paizo.com/pathfinderRPG">http://paizo.com/pathfinderRPG</a> for more information on the <em>Pathfinder Roleplaying Game</em>. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.</span></p>
<p><span style="font-family: 'Trebuchet MS', serif;">Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See <a href="http://paizo.com/pathfinderRPG/compatibility">http://paizo.com/pathfinderRPG/compatibility</a> for more information on the compatibility license.</span></p>
<p><span style="font-family: 'Trebuchet MS', serif;">Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See <a href="http://paizo.com/pathfinderRPG">paizo.com/pathfinderRPG</a> for more information on the Pathfinder Roleplaying Game.</span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>Designation of Product Identity</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: The jhunterj site, including logo and stylistic design.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>Declaration of Open Game Content</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: All content of this article not designated as Product Identity is declared Open Game Content as described in Section 1(d) of the Open Game License Version 1.0a.</span></span></span></p>
<h2><a name="TOC-Open-Game-License-Version-1.0a"></a> <span style="font-family: 'Trebuchet MS', serif;">Open Game License Version 1.0a</span></h2>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (â€œWizardsâ€?). All Rights Reserved.</span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>1. Definitions</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">:</span></span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(a) â€œContributorsâ€? means the copyright and/or trademark owners who have contributed Open Game Content;</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(b) â€œDerivative Materialâ€? means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(c) â€œDistributeâ€? means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(d) â€œOpen Game Contentâ€? means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(e) â€œProduct Identityâ€? means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(f) â€œTrademarkâ€? means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(g) â€œUseâ€?, â€œUsedâ€? or â€œUsingâ€? means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>(h) â€œYouâ€? or â€œYourâ€? means the licensee in terms of this agreement.</span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>2. The License</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>3. Offer and Acceptance</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: By Using the Open Game Content You indicate Your acceptance of the terms of this License.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>4. Grant and Consideration</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royaltyfree, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>5. Representation of Authority to Contribute</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>6. Notice of License Copyright</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holderâ€™s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>7. Use of Product Identity</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>8. Identification</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>9. Updating the License</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>10. Copy of this License</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: You MUST include a copy of this License with every copy of the Open Game Content You distribute.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>11. Use of Contributor Credits</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>12. Inability to Comply</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>13. Termination</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</span></span></span></p>
<p><span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;"><b>14. Reformation</b></span></span><span style="color: #000000;"><span style="font-family: 'Trebuchet MS', serif;">: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.</span></span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;">15. Copyright Notice:</span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span>Kaladrax flavor text Â© Hobby-Q, Inc.</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><em><a href="http://amzn.to/19QBHIU">Pathfinder Campaign Setting: Undead Revisited</a>.</em> Â© 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.</span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><span><a href="http://amzn.to/13nYCLx"><em>Pathfinder Roleplaying Game Bestiary 2</em></a>, Â© 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</span></span></p>
<p><span style="font-family: 'Trebuchet MS', serif;"><a href="http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic-red/red-dragon-great-wyrm">Red Dragon, Great Wyrm</a> conversion by Broven on d20pfsrd.com</span></p>
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		<title>Monsters on the Virtual Prowl</title>
		<link>https://jhunterj.com/2013/05/02/monsters-on-the-virtual-prowl/</link>
		<comments>https://jhunterj.com/2013/05/02/monsters-on-the-virtual-prowl/#comments</comments>
		<pubDate>Thu, 02 May 2013 16:20:44 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[gurps]]></category>
		<category><![CDATA[gurps monsters]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=365</guid>
		<description><![CDATA[Another of my GURPS books made the jump Â to PDF from e23: GURPS Monsters can now be yours in instant download from: http://e23.sjgames.com/item.html?id=SJG30-6418 It just went &#8220;live&#8221; on April 25 and has been selling briskly, as far as my experience <a class="more-link" href="https://jhunterj.com/2013/05/02/monsters-on-the-virtual-prowl/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div style="width: 241px" class="wp-caption alignright"><a href="http://e23.sjgames.com/item.html?id=SJG30-6418"><img alt="GURPS Monsters cover" src="http://e23.sjgames.com/media/SJG30-6418.jpg" width="231" height="300" /></a><p class="wp-caption-text">GURPS Monsters</p></div>
<p>Another of my <em>GURPS</em> books made the jump Â to PDF from e23: <em>GURPS Monsters</em> can now be yours in instant download from: <a href="http://e23.sjgames.com/item.html?id=SJG30-6418">http://e23.sjgames.com/item.html?id=SJG30-6418</a></p>
<p>It just went &#8220;live&#8221; on April 25 and has been selling briskly, as far as my experience goes (which is not very far, admittedly). Enough so that in that handful of days, it pushed my royalties into the &#8220;cut a check&#8221; level all by itself, when otherwise orders for my previous books trickled in to get me a check every handful of quarters. So, good times, thank you, and go help out my May numbers if you don&#8217;t have yours yet!</p>
<p>Not convinced? There&#8217;s a 10-page preview available there as well, to try before you buy, and my <a href="http://www.sjgames.com/pyramid/sample.html?id=2505" target="_blank">designer&#8217;s notes</a> are freely available on Pyramid. Or if you&#8217;d prefer the physical book, there are a <a href="http://www.sjgames.com/gurps/books/monsters/" target="_blank">limited number of those</a> left too. (You can order it used or new from Amazon as well: <a href="http://amzn.to/Pg0NJT" target="_blank"><em>GURPS Monsters</em></a>; but today&#8217;s prices make that seem unlikely.)</p>
<p style="text-align: right;">â€”jhunterj</p>
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		<title>â€¦ Or What?</title>
		<link>https://jhunterj.com/2013/04/15/or-what/</link>
		<comments>https://jhunterj.com/2013/04/15/or-what/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 11:12:13 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[cheers]]></category>
		<category><![CDATA[the resistance]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=240</guid>
		<description><![CDATA[Sam: I mean how much for the whole thing? Coach: Oh, six hundred bucks Sam, but the salesman said, the salesman said satisfaction guaranteed. Sam: Or â€¦? Coach: Now, that would have been a good question. I was reminded of <a class="more-link" href="https://jhunterj.com/2013/04/15/or-what/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_329" style="width: 310px" class="wp-caption alignright"><a href="http://www.imdb.com/title/tt0539788/" target="_blank"><img class="size-medium wp-image-329 " alt="Coach and Sam in the Cheers episode &quot;King of the Hill&quot;" src="http://jhunterj.com/wp-content/uploads/2013/04/CheersKingOfTheHill-300x202.jpg" width="300" height="202" /></a><p class="wp-caption-text">Coach and Sam in the Cheers episode &#8220;King of the Hill&#8221;</p></div>
<p><em>Sam</em>: I mean how much for the whole thing?<br />
<em>Coach</em>: Oh, six hundred bucks Sam, but the salesman said, the salesman said satisfaction guaranteed.<br />
<em>Sam</em>: Or â€¦?<br />
<em>Coach</em>: Now, that would have been a good question.</p>
<p>I was reminded of that clip from <em>Cheers</em> when reading the rules for <a href="http://www.boardgamegeek.com/boardgame/41114/the-resistance" target="_blank"><em>The Resistance</em></a>. They include a restriction on &#8220;good&#8221; players not screwing up:</p>
<p style="padding-left: 30px;">&#8220;<em><strong>Note:Â </strong>The Resistance Operatives must select the Mission Success card; Spies may select either the Mission Success of Mission Fail card.</em>&#8220;</p>
<p>This kind of rule is not needed. It&#8217;s sound strategic advice (there&#8217;s no reason for the good guys to fail any mission, while there are instances where a bad guy might play a success card). It might be there to keep griefers from messing up the game, but then I reach my usual follow-up question for such direct, absolute statements: &#8220;â€¦ or what?&#8221;. What happens if the Resistance Operative plays a Fail card? The Spies are much more likely to win, that&#8217;s all. There&#8217;s no way to see the &#8220;foul&#8221; during play (unless more Fails are played in a single round than there are Spies in the game), so if you&#8217;ve got a griefer, you&#8217;re still stuck playing the whole game out before you can determine that this rule was broken. And you can just as easily ostracize a player who plays Fails inappropriately without this rule.</p>
<p>At work, we have agreements between departments, teams, and other groups. They are set up like contracts, except they aren&#8217;t always written by lawyers. When reviewing them, I frequently come across things like &#8220;so-and-so will do such-and-such within this amount of time&#8221; and I have to ask &#8220;â€¦ or what?&#8221; Are we just documenting goals and aspirations? If the Â  doing of such-and-such actually affects the business, we need to have the consequences listed.</p>
<p>Game rules and team interactions, if you are saying somethingÂ <em>has toÂ </em>happen one way, but it&#8217;s theoretically possibly for it to happen a different way, you need to have your &#8220;â€¦ or what?&#8221; answer, otherwise you&#8217;re relying on the good intentions of your audience.</p>
<p style="text-align: right;">â€”jhunterj</p>
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		<title>GURPS Cryptology</title>
		<link>https://jhunterj.com/2013/04/10/gurps-cryptology/</link>
		<comments>https://jhunterj.com/2013/04/10/gurps-cryptology/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 11:45:51 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cryptology]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[gurps]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=321</guid>
		<description><![CDATA[Another article resurrected from my previous website. This was intended to be an article forÂ PyramidÂ magazine, but was too dry or too long for acceptance there. I&#8217;ve never updated it for GURPS 4th Edition. (Perhaps playes of that system could tell <a class="more-link" href="https://jhunterj.com/2013/04/10/gurps-cryptology/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Another article resurrected from my previous website. This was intended to be an article forÂ <em>PyramidÂ </em>magazine, but was too dry or too long for acceptance there. I&#8217;ve never updated it for <a href="http://amzn.to/17otdbt" target="_blank"><em>GURPS 4th Edition</em></a>. (Perhaps playes of that system could tell me what would need to be changed.)</p>
<p style="text-align: right;">for <em>GURPS 3rd Edition</em> rules</p>
<p style="padding-left: 30px;"><i>Witeout was pretty far gone into Rio Largo&#8217;s main databank. He&#8217;d been in for over 10 seconds already, and time was running out. If only his Spanish was better! This was his first foreign run, and for the proggies, natch. The Chilentinan&#8217;</i><i>s were doin&#8217; some research in Antarctica, and Uncle Adam wanted to know whether it was bolshy or faex.</i></p>
<p style="padding-left: 30px;"><i>Bingo! Well, maybe bingo. Witeout found a file tagged &#8216;Antarctica&#8217; but inside was shash data. Encrypted, drig! Better than nothin&#8217;, though, and it was too hot to hang around. Witeout slipped back through the Net to the good ol&#8217; U. S. of A.</i></p>
<p>&#8220;All right, let&#8217;s hope it&#8217;s a simple cipher,&#8221; says Brian, Witeout&#8217;s player, looking up from his copy of <a href="http://amzn.to/YeqBKZ" target="_blank"><em>GURPS Cyberpunk</em></a>. &#8220;My Computer Programming is 17, so with the âˆ’6, I should get the real data on an 11 or less.&#8221;</p>
<p>&#8220;What does Computer Programming have to do with breaking codes, Brainiac? I found what you need here in <a href="http://amzn.to/Zzva4k" target="_blank"><em>High-Tech</em></a>. See, roll against Mathematicsâˆ’2 or IQâˆ’8.&#8221;</p>
<p>&#8220;C&#8217;mon, Cryptography is in <a href="http://amzn.to/10E3GHN" target="_blank"><em>Terradyne</em></a>. Hold on, I&#8217;ll look it up. (flip, flip, flip.) Here it is: Cryptography, mental hard, defaults to Mathematicsâˆ’5 or IQâˆ’6. Hmmm, but you get a +2 for simple ciphers.&#8221;</p>
<p>The GM cuts to the chase. &#8220;We&#8217;re going with what&#8217;s in the <em>Basic Set</em>. It&#8217;s got Cryptanalysis at Mathematicsâˆ’3 or IQâˆ’5. Your IQ is 13, so roll an 8 or less.&#8221;</p>
<p>Mark, playing the troop&#8217;s chiller, tries to decide which PC to zero first.</p>
<h2>GURPS 3rd Ed Rules</h2>
<p>Many <em>GURPS</em> books make reference to codes and ciphers. If they mention a skill to be used, it is variously called Cryptanalysis, Cryptography, or Cryptology. Its defaults vary widely, from Mathematics âˆ’2 to âˆ’5, IQ âˆ’5 to âˆ’8, or Computer Programming âˆ’6. Sometimes it&#8217;s a /TL skill, sometimes it isn&#8217;t. Not particularly universal, is it?</p>
<h2>General Cryptology</h2>
<h3>Definition of Terms</h3>
<p>First, the terms need to be defined. Cryptology is the combination of cryptography and cryptanalysis, cryptography is the creation of cipher and code methodologies, and cryptanalysis is the set of methodologies for obtaining plaintext from ciphertext without the proper keys. What that boils down to is cryptographers figure out how to encode stuff, cryptanalysists try to break the code, and cryptologists study both activities. A cryptosystem is what the cryptographer produces and what the cryptanalysist tries to defeat.</p>
<p>A cryptosystem can be secure (unlikely that anyone without the key can obtain any part of the original message) in two ways. If it is secure in the information-theoretic sense, then no amount of computational power and clever approaches can ever yield the original message. This is usually an impossible level of security to obtain. More often, a cryptosystem attempts to be secure in the computationally feasible sense, so that original messages cannot be obtained with any reasonable amount of computation.</p>
<p>There are other related activities. Cryptanalysis and cryptography are two opposing components of the opposing methods of signal intelligence and signal security (or SIGINT for those of you with <a href="http://amzn.to/10JenXS" target="_blank"><em>GURPS Special Ops</em></a>). These signals come in two varieties, communication and electronic.</p>
<p>Communication security can involve steganography, traffic security, and cryptography. Steganography is the set of methodologies for concealing the fact that a message is being sent. It includes things like invisible inks, microdots, and hiding messages in background noise. Traffic security involves keeping information from being derived from the patterns of communication traffic. For example, dummy messages can be sent so that when the time comes to send a large number of real messages, it doesn&#8217;t seem as unusual.</p>
<p>Communication intelligence includes interception and direction-finding, traffic analysis, and cryptanalysis. Interception and direction-finding try to defeat steganography by obtaining the message or the source of the message, respectively. Traffic analysis tries to deduce facts from patterns of communication traffic.</p>
<p>Electronic security can involve emission security and counter-countermeasures. Emission security is simply the electronic version of steganographyâ€”trying to keep the adversary from becoming aware that electronic signals are being used, for example, by shifting radar frequencies. Counter-countermeasures are used to successfully send electronics signals when the adversary is using countermeasures to prevent them from being successfully transmitted.</p>
<p>Electronic intelligence includes electronic reconnaissance and countermeasures. Electronic reconnaissance involves interception and direction-finding, just like with communication intelligence. Countermeasures include techniques like radar jamming and sending false radar echoes.</p>
<h3>Historical Cryptology</h3>
<p>Cryptography has existed since the fifth century B.C. when the Spartans developed and used a transposition cipher (in which the letters of the message are rearranged). Cryptanalysis is much younger. The Arabians were the first to document their cryptanalytic methods, in an encyclopedia completed in 1412.</p>
<div style="width: 307px" class="wp-caption alignright"><a href="http://commons.wikimedia.org/wiki/File:US_Navy_Cryptanalytic_Bombe.jpg"><img class=" " alt="A US Navy WAVE sets the Bombe rotors prior to a run" src="http://upload.wikimedia.org/wikipedia/commons/thumb/9/94/US_Navy_Cryptanalytic_Bombe.jpg/297px-US_Navy_Cryptanalytic_Bombe.jpg" width="297" height="240" /></a><p class="wp-caption-text">A US Navy WAVE sets the Bombe rotors prior to a run. Photo by J Brew (<a href="http://creativecommons.org/licenses/by-sa/2.0/" target="_blank">CC-BY-SA-2.0</a>)</p></div>
<p>Cryptology made intermittent gains through its lifetime. Advances in other fields sometimes lead to these gains. The use of radio communications in World War I led to the growth of cryptology into a mature science. The development of powerful computers in the 1960s made some of the complex modern protocols feasible. The development of public-key cryptography in the late 1970s stimulated academic interest, since it could be widely used in non-military situations. (Public-key cryptography involves two keys, the public key for encoding and the private key for decoding.) One of the most recent advances uses quantum mechanics and Heisenberg&#8217;s uncertainty principle to send messages encoded in beams of polarized light.</p>
<h2>GURPS Rules</h2>
<h3>Character Types</h3>
<dl>
<dt>Chemist/Computer Programmer/Engineer/Gadgeteer/Physicist</dt>
<dd>This group of character types can have some impact on the development of new methods of signal security and signal intelligence, such as invisible inks, password programs, cipher wheels, and quantum encryption devices.</dd>
<dd>Most of these scientists may find it useful to know Signal Security or Signal Intelligence. These are not required as long as someone else (with the appropriate skill) is handy to specify what needs to be developed.</dd>
<dt>Cinematic Spy</dt>
<dd>The master-of-all-trades superspy certainly needs to include Cryptography in his repertoire, and probably Signal Security as well. If the Bad Guys are taking steps to keep the Important Information from the Superspy, he would do well to have Signal Intelligence and Cryptanalysis as well.</dd>
<dt>Cipher Clerk</dt>
<dd>Unlikely choices for PCs in a heroic campaign, these individuals held important positions nonetheless. Simple mistakes in their daily tasks could provide the enemy with invaluable information. They all must have Professional Skill: Cipher Clerk.</dd>
<dt>Conspirator/Diplomat/Paranoid/Scribe/Telegraph Operator</dt>
<dd>These are the character types that may routinely use cryptographic protocols in their lines of work. Even if they don&#8217;t know the science of Cryptology, many should have the Professional Skill of Cipher Clerk, so that they can send and receive secure messages with some degree of success.</dd>
<dt>Femme Fatale</dt>
<dd>As pointed out in <a href="http://amzn.to/Yer9kb" target="_blank"><em>GURPS Espionage</em></a>, the femme fatale need not be a female. In espionage, these manipulators will often need to send reports or receive instructions while in the, ahem, company of important figures. Even apart from the spy world, cryptology can be handy for secret loversâ€”Vatsyayana&#8217;s <a href="http://amzn.to/16LVWDX" target="_blank"><em>Kama-sutra</em></a> lists secret writing as one of the 64 yogas that women should know.</dd>
<dt>Historian/Theologian</dt>
<dd>Occasionally a researcher finds an encrypted historical or theological text. Most often they will only study cryptology on the jobâ€”working with more experienced cryptanalysists as the need arises.</dd>
<dt>Intelligence Analyst/Black Chamber Member/Government Investigator/Intelligence Officer</dt>
<dd>Intelligence Analyst is the generic category that all of these character types fall into. Signals are intercepted and read without the sender or recipient realizing what was going on.</dd>
<dd>Black Chambers were the NSAs of their time, intelligence-gathering entities operating in peacetime. Mail from one European country to another would be opened by members of the Black Chamber, read, resealed, and delivered. If the message inside was encrypted, it would be held long enough to decrypt it. As modern diplomatic methods evolved, so did modern cryptographic methods evolve in the Black Chambers.</dd>
<dd>Black Chambers were common in Europe in the 1700s. Russia established one as well, the <em>Spets-Otdel</em>, during the reign of Peter the Great. England&#8217;s Black Chamber, Austria&#8217;s <em>Geheime Kabinets-Kanzlei</em>, and France&#8217;s <em>Cabinet Noir</em> all stopped operations in the 1850s, mostly because of public opinion. The United States also operated a Black Chamber after a success with cryptolologic service in World War I. The American Black Chamber was in operation from 1919 to 1929.</dd>
<dd>These other character types do the same kind of work, just in different arenas. Government Investigators would work within a government, possibly as Internal Affairs. Intelligence Officers are military officers who do their work in wartime, intercepting enemy communications. These characters would be skilled in Cryptography, Forgery, Languages, and Signal Intelligence.</dd>
<dt>Mage</dt>
<dd>In a world where magical spells are closely guarded secrets, mages would need cryptology the same way nations do. They would want to keep their knowledge hidden while learning the knowledge that their neighbors possess. See below for an example of a mage using cryptography as part of a security plan for his grimoire.</dd>
<dt>Netrunner</dt>
<dd>Some netrunners may need to act as intelligence analysts. They can either use an expert system or take the do-it-yourself approach. Most netrunners will not have security clearance to come by either option legitimately, but there is always the black market (or a good character story and Unusual Background).</dd>
</dl>
<h3>New Skills</h3>
<dl>
<dt>Cryptology/TL (Mental/Very Hard) No default</dt>
<dd>This is the science of textual information security. It allows the use of both the Cryptography and Cryptanalysist skills below. If the GM wishes to retain the simplified one-skill mechanic for this avenue of study, he should ignore Cryptography and Cryptanalysis and permit players to purchase only Cryptology. Mathematical Ability will add to this skill.</dd>
<dd>Cryptological training requires a Top Secret/Special Compartmentalized Intelligence Clearance in the modern U.S. and similar clearances in other settings. No one with disadvantages that would make him a potential security risk is likely to be selected for such training. An Unusual Background or other Advantage that the GM allows may be substituted for this clearance. Cryptology may be learned at lower TLs without the clearance or other explanationâ€”it is assumed that earlier methods are publicly documented.</dd>
<dd>Historical note: the bonus from Mathematical Ability would be unavailable in the &#8216;real&#8217; world until 1920, when William Frederick Friedman&#8217;s <a href="http://amzn.to/10JdZc6" target="_blank"><em>The Index of Coincidence and Its Applications in Cryptography</em></a> was published. Friedman was the first to apply statistical concepts to the letter frequency distributions used in cryptologic techniques.</dd>
<dt>Cryptography/TL (Mental/Hard) Defaults to Cryptology</dt>
<dd>Cryptography is the science of developing code and cipher protocols and techniques. It allows the creation of new methods of encipherment, and the selection of appropriate techniques and combinations of techniques to define a protocol for a given security need. Mathematical Ability will add to this skill.</dd>
<dd>Cryptographical training requires a Top Secret/Special Compartmentalized Intelligence Clearance in the modern U.S. and similar clearances in other settings. No one with disadvantages that would make him a potential security risk is likely to be selected for such training. An Unusual Background or other Advantage that the GM allows may be substituted for this clearance. Cryptology may be learned at TLs lower than the current TL without the clearance or other explanationâ€”it is assumed that earlier methods are publicly documented.</dd>
<dt>Cryptanalysis/TL (Mental/Hard) Defaults to Cryptology</dt>
<dd>Cryptanalysis is the science of obtaining plaintext from ciphertext without the proper keys. Computer equipment is extremely helpful, if available, in conjunction with this skill. The availability of other plaintext/ciphertext pairs in the same cryptosystem is an asset; however, message brevity is a serious impediment by even the most skilled cryptanalysist. Mathematical Ability will add to this skill.</dd>
<dd>Cryptanalytical training requires a Top Secret/Special Compartmentalized Intelligence Clearance in the modern U.S. and similar clearances in other settings. No one with disadvantages that would make him a potential security risk is likely to be selected for such training. An Unusual Background or other Advantage that the GM allows may be substituted for this clearance. Cryptology may be learned at TLs lower than the current TL without the clearance or other explanationâ€”it is assumed that earlier methods are publicly documented.</dd>
<dd>Computer modifiers: +Complexity of the decryption program, with a successful Computer Operations roll.</dd>
<dd>Other modifiers: +5 for a known plaintext/ciphertext pair in the same cryptosystem. âˆ’10 for a message of a single word, âˆ’9 for fewer than 5 words, âˆ’7 for fewer than 10 words, âˆ’5 for fewer than 25 words, âˆ’3 for fewer than 50 words, âˆ’1 for fewer than 100 words, +1 for more than 150 words, +3 for more than 300 words, +5 for more than 500 words. Additional modifiers may be made based on the cryptosystem. [This skill originally appeared, in a different form, in <em>GURPS Special Ops</em>.]</dd>
<dt>Hobby Skill: Cryptogram Solving (Mental/Easy) Defaults to Languageâˆ’4*, Cryptology+2, or Cryptanalysis+2</dt>
<dd>This is the ability to solve simple substitution ciphers, such as those published in puzzle magazines. Mathematical ability will add to this skill.</dd>
<dd>Note to GMs: Simple substitution ciphers are never used in modern times to secure important information. They are used to make information mildly inconvenient to obtain, or to provide a small delay if the information needs to remain unknown for only a short time. For example, some postings on the Internet&#8217;s newsgroups are encrypted using a method known as rot-13, where each letter is replaced by the letter 13 places away in the alphabet. It can be decrypted through the same method, and many newsreaders provide that method of decryption. No one expects the information to remain undeciphered, but it does allow the distribution of information that some members of the audience may not want to read immediately, such as movie spoilers, joke punchlines, or off-color remarks.</dd>
<dd>Note: This skill is not historically available until TL4. During medieval times, cryptology was considered a black art, like witchcraft. The ability to produce real information from a jumble of meaningless letters was viewed as divination.</dd>
<dd>*The default to a language skill should only be allowed in game worlds where cryptogram puzzles are common.</dd>
<dt>Professional Skill: Cipher Clerk/TL (Mental/Easy) Defaults to IQâˆ’4, Cryptologyâˆ’2, Cryptanalysisâˆ’2, or Special</dt>
<dd>This is the ability to use cipher equipment and to follow the appropriate methodologies for encoding and decoding transmissions given the proper keys. In a modern setting, using a computer-program-based encryption protocol with standard documentation, this could also default to Computer Operationâˆ’2.</dd>
<dt>Signal Security/TL (Mental/Average) No default</dt>
<dd>The Signal Security skill includes the areas of steganography, transmission and emission security, and traffic security (note that &#8216;signal&#8217; can mean any type of information transfer). Steganography is used to hide the fact that a message is being sent at all. Transmission and emission security attempts to avoid direction-finding techniques by sending a long message in one short burst or shifting radar frequencies.</dd>
<dd>Traffic security similarly tries to render traffic analysis fruitless by changing call-signs, sending dummy messages, and applying radio silence. This skill allows the application of existing methodologies. To develop new methodologies would require rolls against the appropriate skill: Chemistry to develop a new invisible ink, Engineering for hidden compartments, etc.</dd>
<dt>Signal Intelligence Collection/Jamming/TL (Mental/Average) No default</dt>
<dd>This is the ability to operate sophisticated intelligence-gathering and direction-finding systems targeted at secure signals. In modern times this can include voice or Morse radios, telephones, radar, telemetry, etc. In earlier times it would be limited to detecting invisible inks and the like. Again, &#8216;signal&#8217; can mean any type of information transfer.</dd>
<dd>Modifiers: âˆ’2 for isolated communications shorter than one minute, âˆ’1 to âˆ’10 for rough handling or poor maintenance of equipment. [This skill originally appeared in <em>GURPS Special Ops</em>.]</dd>
<dt>Traffic Analysis/TL (Mental/Hard) No default</dt>
<dd>This is the ability to identify target unit types and organizational structures from data such as callsigns, prosigns, and transmission patterns of intercepted communications traffic. [This skill originally appeared in <em>GURPS Special Ops</em>.]</dd>
</dl>
<h2>Investigation of Problems and Solutions (Cryptographic Techniques)</h2>
<p>The standard problem for cryptographers is to send messages from one party to another such that no other party can gain information from the message. Here are some other things that aspiring cryptographers can develop:</p>
<ul>
<li>Anonymous Election: electronic election where every voter&#8217;s vote remains private and every voter can check that the election was not falsely manipulated. âˆ’6 penalty.</li>
<li>Anonymous Transactions: electronic transaction where one party remains anonymous, but the other party receives some assurance (such as ability to pay or authorization). âˆ’4 penalty.</li>
<li>Certified Mail: simultaneous exchange of a secret message and a signed receipt. âˆ’4 penalty.</li>
<li>Digital Signature: the recipient can be sure of the sender&#8217;s identity, but the message is not secret. No penalty.</li>
<li>Contract Signing: digital signatures are simultaneously exchanged. âˆ’2 penalty, or âˆ’4 if the signed document is secret.</li>
<li>Oblivious Transfer: the sender cannot be certain if the intended recipient receives the secret message. âˆ’2 penalty.</li>
<li>Secret Sharing: a group of people all hold pieces of a secret, which are unintelligible taken individually. If a large enough percentage of the group put their pieces together, the secret can be produced. âˆ’4 penalty.</li>
</ul>
<p>Each of these additional properties would represent a âˆ’2 penalty: anonymity, authentication, multi-party usage, obliviousness, secrecy, and simultaneity.</p>
<h2>Rules for &#8216;Attacking&#8217; Cryptograms</h2>
<p>If the game includes both cryptographers and cryptanalysts making and breaking codes, the GM should treat attacks on cryptographic systems as contests of skill rather than simple skill rolls. Whenever a new protocol is developed, record the amount by which the roll was made. When it is later attacked, the cryptanalyst must succeed by that amount or more. Usually, however, the GM will be creating all of the protocols (or using historical ones) and the players will be trying to break them. In this case, the GM assigns modifiers to the different protocols as he sees fit, and the cryptanalysts must make rolls at the specified penalties (or bonuses).</p>
<p>An attack on a secrecy protocol has varying degrees of success. If the cryptanalyst succeeds by 1 or less, the message is only partially decoded. The GM gives the player some interesting pieces of information, but not all of it. If he succeeds by 2 or more, the entire message is decrypted. If he succeeds by 6 or more, he can also decrypt any future messages sent in the same protocol with the same key. On a critical success, he can obtain the secret key as well. Note that if the cryptanalyst knows the protocol being used, he can often determine the secret key once an entire message has been decrypted without a critical success.</p>
<p>An attack on an authentication protocol also has varying degrees of success. If the cryptanalyst succeeds by 1 or less, he has achieved an existential forgeryâ€”he can forge a signature on one message chosen at random. If he succeeds by 2 or more, he can forge the signature on one message of his choosing. If he succeeds by 6 or more, he can forge the signature on any number of messages. On a critical success, he can obtain the signer&#8217;s private key as well.</p>
<p>In a cinematic campaign, all keys and passwords are words, numbers, or phrases that have special meaning to the user and can be guessed. Examples include &#8216;TRUSTNO1&#8242; for Fox Mulder on <a href="http://amzn.to/Zzwd4t" target="_blank"><em>The X-Files</em></a> television series and &#8216;RAMESES II&#8217; for Ozymandias in theÂ <em>Â <a href="http://amzn.to/ZeIWTS" target="_blank">Watchmen</a></em> graphic novel. &#8216;PASSWORD&#8217;, &#8216;SECRET&#8217;, and &#8216;SEX&#8217; are good guesses for unsophisticated users, along with birth dates and maiden names. In a cinematic campaign, or a realistic game with naive users, the GM can allow a character to guess such a password or key on a roll of 3 on 3 dice. Bonuses should be given for intimate knowledge of the subject&#8217;s biographical information, or for the importance to the game&#8217;s plot. Or if the character has time and resources for a brute force attack on a system that the GM (or player) has already determined is protected by one of the naive passwords, the GM can rule that success is automatic.</p>
<p>Note that the magical spell Encrypt (<a href="http://amzn.to/17osNSw" target="_blank"><em>GURPS Grimoire</em></a>, p. 78) will produce &#8216;encrypted&#8217; text that cannot be deciphered through mundane cryptanalytical attacks. It must be resisted or magically dispelled, or the encrypted item must be taken to a no-mana area. Truly fiendish mages will translate their most secret works into an ancient or alien language, encrypt it using mundane techniques, and then enchant the resulting work with the magical spell. See <a href="http://amzn.to/YIfUzL" target="_blank"><em>GURPS Magic Items 2</em></a>, pp. 40-41, for even more convoluted methods.</p>
<h2>Further Reading</h2>
<h3>Non-fiction</h3>
<ul>
<li><a href="http://amzn.to/10E0prV" target="_blank">HIDDEN CODES &amp; GRAND DESIGNS</a>.Â Pierre Berloquin. Sterling, 2010.</li>
<li><a href="http://amzn.to/11Nvf2B" target="_blank">MODERN CRYPTOLOGY: A TUTORIAL</a>. Gilles Brassard in Lecture Notes in Computer Science, Vol. 325. Springer-Verlag, 1988.</li>
<li><a href="http://amzn.to/17ore75" target="_blank">THE CODE-BREAKERS</a>. David Kahn. Scribner, 1996.</li>
</ul>
<h3>Fiction</h3>
<ul>
<li><a href="http://amzn.to/10JdApR" target="_blank">THE VOYNICH CYPHER</a>. Russell Blake. CreateSpace, 2012.</li>
<li><a href="http://amzn.to/ZzraRv" target="_blank">ENIGMA</a>. Robert Harris. Random House, 1995.</li>
<li><a href="http://amzn.to/16LU0eE" target="_blank">CRYPTONOMICON</a>. Neal Stephenson. Avon, 2002.</li>
</ul>
<p style="text-align: right;">â€”jhunterj</p>
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		<title>Quizgle in Beta!</title>
		<link>https://jhunterj.com/2013/03/26/quizgle-in-beta/</link>
		<comments>https://jhunterj.com/2013/03/26/quizgle-in-beta/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 12:50:06 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[web development]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=278</guid>
		<description><![CDATA[Quizgle is live!Â Quizgle is a puzzle game where you have to guess the words that were used to generate the displayed search results. At a game of five rounds, you can share your result to see if your friends can <a class="more-link" href="https://jhunterj.com/2013/03/26/quizgle-in-beta/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_279" style="width: 310px" class="wp-caption alignright"><a href="http://quizgle.com/"><img class="size-medium wp-image-279" alt="Quizgle screenshot" src="http://jhunterj.com/wp-content/uploads/2013/03/QuizgleGrab-300x170.png" width="300" height="170" /></a><p class="wp-caption-text">Quizgle screenshot</p></div>
<p><em><a title="Quizgle.com" href="http://quizgle.com" target="_blank">Quizgle </a></em>is live!Â <em>Quizgle</em> is a puzzle game where you have to guess the words that were used to generate the displayed search results. At a game of five rounds, you can share your result to see if your friends can Â beat your score.</p>
<p>I had a lot of fun working on the database side of this game while my cohort <a title="Chedal.org" href="http://chedal.org" target="_blank">S. Chedal</a> knocked out the user interface and game play. We hope you will enjoy it!</p>
<p style="text-align: right;">â€”jhunterj</p>
]]></content:encoded>
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		<title>RoboRally Chess</title>
		<link>https://jhunterj.com/2013/03/11/roborally-chess/</link>
		<comments>https://jhunterj.com/2013/03/11/roborally-chess/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 12:17:49 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[house rules]]></category>
		<category><![CDATA[roborally]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=221</guid>
		<description><![CDATA[Inspired by this comment, I decided to come up with a chess variant for RoboRally. I wanted to keep the programming aspect of RoboRally and the multiple pieces &#38; capture-the-king goal of chess intact.Â Programming a &#8220;side&#8221; of 16 bots would <a class="more-link" href="https://jhunterj.com/2013/03/11/roborally-chess/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Inspired by <a href="http://jhunterj.com/2013/02/06/ice-ice-rally/#comment-1827" target="_blank">this comment</a>, I decided to come up with a chess variant for <em><a href="http://amzn.to/YU6bBn" target="_blank">RoboRally</a></em>. I wanted to keep the programming aspect of <em>RoboRally</em> and the multiple pieces &amp; capture-the-king goal of chess intact.Â Programming a &#8220;side&#8221; of 16 bots would be too daunting, but a king bot and a handful of piece bots (using chess pieces) would be manageable.</p>
<p>The chess pieces need to have easily identifiable facing, so pieces from <em><a href="http://amzn.to/15FF5UO" target="_blank">Chess Teacher</a>, </em>chessÂ dice fromÂ <em><a href="http://amzn.to/Y3yxdg" target="_blank">Proteus</a></em>, standard chess pieces mounted on some teardrop-shaped bases, or gaming miniatures that are evoke the proper piece (clerics, mounted riders, perhaps golems for rooks, etc.) could be used. The king itself could be a standard <em>RoboRallyÂ </em>bot.Â Each player needs a king and a selection of pieces,Â for example, a rook, a bishop, and two knights.</p>
<div id="attachment_261" style="width: 190px" class="wp-caption alignright"><a href="http://tartarus.org/gareth/roborally/boards/c"><img class="size-full wp-image-261" alt="Photo of the &quot;Chess&quot; board from planet gareth" src="http://jhunterj.com/wp-content/uploads/2013/03/Chess.photo_.thmb_.jpg" width="180" height="180" /></a><p class="wp-caption-text">Photo of the &#8220;Chess&#8221; board from <a href="http://tartarus.org/gareth/roborally/boards/c">planet gareth</a></p></div>
<p>Select one (or two) of the moreÂ symmetrically balanced boards from <em>RoboRally</em>â€”the &#8220;Chess&#8221; board from the Avalon Hill edition is an obvious choice, but there are many more that will work. You could use an empty grid as well, but then this becomes more chess and less <em>RoboRally</em>.</p>
<p>The two players set up their pieces on the two rows closest to opposite ends of the selected arena (secretly, if each wants to wait until the other sets up before deciding on their own set up). Deal out starting hands of 9 <em>RoboRally</em> cards.</p>
<p>Each turn, players lay out programs of five cards. The cards are revealed and executed in priority order. For each card, however, a player chooses any one of his pieces to move. A &#8220;Move 1&#8243; allows a piece to make its normal chess move (and maintains the piece&#8217;s facing); all other cards would use their normal <em>RoboRally</em> movement or turning effect. Opposing robots landed on with a &#8220;Move 1&#8243; chess move are captured; robots landed on with any other movement are pushed per theÂ <em>RoboRally</em> rules. There are no checking rules as in chess, since the eventual capture requires hidden information (the presence of a &#8220;Move 1&#8243;). No castling orÂ <em>en passantÂ </em>captures either, for that matter.</p>
<p>Knights using a &#8220;Move 1&#8243; are subject to effects similar to those of the &#8220;Frog Legs&#8221; option: the knight can pass over pits but would get stopped by walls; the knight move can be made only if a three-square path from the starting space the the landing space could be traversed by a flying robot.</p>
<p>A bishop can move through any vertex unless a wall or open pit on the bishop&#8217;s left and a wall or open pit on the bishop&#8217;s right meet at the vertex.</p>
<div id="attachment_265" style="width: 310px" class="wp-caption alignright"><a href="http://jhunterj.com/wp-content/uploads/2013/03/2013-03-10-17.26.05.jpg"><img class="size-medium wp-image-265" alt="King Twonky and four chess dice pieces" src="http://jhunterj.com/wp-content/uploads/2013/03/2013-03-10-17.26.05-300x225.jpg" width="300" height="225" /></a><p class="wp-caption-text">King Twonky and four chess dice pieces. Photo by J. Hunter Johnson, released under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA-3.0</a></p></div>
<p>A piece ending a turn on a double-wrench space farthest from its starting edge can be promoted (instead of any healing damage or gaining an option). That is, of the rows that have any double-wrench spaces, only the rowÂ farthest from the starting edge row &#8220;empowers&#8221; its double-wrenches with promotion capability.</p>
<p>The object of the game is to capture the opposing king with a chess move or eliminate him through <em>Robo Rally</em> effects (pits, crushers, or accumulated damage). Only damage to the king reduces the number of cards drawn.</p>
<p><a href="http://amzn.to/Y26VZe" target="_blank">Shogi </a>pieces could also be used this way (and have good facing). You could even mix-and-match shogi pieces, other regional chess-like games&#8217; pieces, or fairy chess pieces (see <a href="http://en.wikipedia.org/wiki/Chess_variant" target="_blank">Chess variants</a>). If you get really deep into it, you can alsoÂ experimentÂ with unbalanced sides, piece drafts, or point buysâ€”let me know how it goes!</p>
<p style="text-align: right;">â€”jhunterj</p>
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		<title>At the Orc Butcher</title>
		<link>https://jhunterj.com/2013/03/06/at-the-orc-butcher/</link>
		<comments>https://jhunterj.com/2013/03/06/at-the-orc-butcher/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 12:41:41 +0000</pubDate>
		<dc:creator><![CDATA[Hunter]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[puns]]></category>

		<guid isPermaLink="false">http://jhunterj.com/?p=242</guid>
		<description><![CDATA[An orc cook goes to the orc butcher and asks for some prime elf steaks. The butcher says &#8220;It&#8217;s not &#8216;prime&#8217; these days. Elfmeat went to &#8216;good&#8217;, &#8216;plusgood&#8217;, &#8216;doubleplusgood&#8217;.&#8221; &#8220;Oh. Okay, gimme some plusgood elf steaks and some doubleplusgood pixie <a class="more-link" href="https://jhunterj.com/2013/03/06/at-the-orc-butcher/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div style="width: 250px" class="wp-caption alignright"><a href="http://golarion.wikispaces.com/Voar's+Notes"><img alt="Orc by EspenG" src="http://golarion.wikispaces.com/file/view/Orc_by_EspenG.jpg/87329551/Orc_by_EspenG.jpg" width="240" height="340" /></a><p class="wp-caption-text">Orc by EspenG (<a href="http://www.creativecommons.org/licenses/by-sa/3.0">CC-BY-SA-3.0</a>)</p></div>
<p>An orc cook goes to the orc butcher and asks for some prime elf steaks. The butcher says &#8220;It&#8217;s not &#8216;prime&#8217; these days. Elfmeat went to &#8216;good&#8217;, &#8216;plusgood&#8217;, &#8216;doubleplusgood&#8217;.&#8221;</p>
<p>&#8220;Oh. Okay, gimme some plusgood elf steaks and some doubleplusgood pixie wings.&#8221;</p>
<p>&#8220;Pixie wings are now grade A, B, or C.&#8221;</p>
<p>&#8220;Erk. Gimme grade-A pixie wings. Oh and some â€¦Â uh, what are faerie-light patties graded on this week?&#8221;</p>
<p>&#8220;Violet, blue, pale blue, sky, and white&#8221;</p>
<p>&#8220;I hate this!&#8221;</p>
<p>&#8220;Hate what?&#8221;</p>
<p>&#8220;Your shifty grades of fey!&#8221;</p>
<p style="text-align: right;">â€”jhunterj</p>
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