
Kaladrax Reborn, painted, from Fantization.com
Back in August, Reaper Miniatures had an insanely successful Kickstarter campaign to launch their “Bones” line of plastic miniatures. By the end of the campaign, the add-on stretch goals were enough to entice even me, who’s never painted a miniature before, to get in on it.
And then the penultimate stretch goal was Kaladrax Reborn. Only $10 (which is now MSRP $75, or $60 at Amazon.com).
So, I got my Bones package on Friday:
Now I need game stats for ol’ Kally. A quick web search turned up one set of stats, but not for a system I’d be using. So I turned this Pathfinder version out using a Great Wyrm Red Dragon as the base, added the Advanced template and Ravener (instead of the Lich) template, and made substitutions to Spell-Like Abilities, Spells Known, and Feats. Enjoy! (I’ll put a PDF together once I’ve verified it a few more times, and hopefully gotten some corrections from readers here. I think my hp calculation may be off.)
—jhunterj
Kaladrax
Deep in the Draketeeth Mountains, far from the kingdoms of man and elf, lies a remote valley where the air is choked with sulfurous mist and ash and the wind shrieks with the voices of the damned. The cracked earth oozes noxious vapors and lava, while geysers of scalding mud erupt into the sky. This is the Dragon King’s Graveyard. From the beginning of time countless dragons have come to his dismal vale to die. Their bleached and crumbling bones lie strewn across the darkened valley.
This is the dominion of the necrodrake Kaladrax, an ancient dragon cursed with undeath when the world was young. From the heart of his poisonous mountains surrounded by impassable snow-capped peaks and sheer cliffs, Kaladrax rules over a legion of shambling skeletal horrors ready to destroy all interlopers. Many heroes have attempted to conquer the Dragon King’s Graveyard and destroy the undead Kaladrax, but their bones now rest among the countless treasures heaped in the necrodrake’s sepulchral lair.

Original Kaladrax painted by TheMightyThrud
Kaladrax CR 25
XP 1,638,400
CE Colossal undead (fire)
Init+4; Senses:Â ravener senses, smoke vision; Perception +48
Aura:Â fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 35), cowering fear
DEFENSE
AC 48, touch 7, flat-footed 46 (+41 natural, -8 size, +5 deflection)
hp 444 (29d8+319)
Fort +27, Ref +16, Will +28;
DR 20/good; Immune:Â fire, undead traits; SR 36;
Special Defenses: channel resistance +4; undead traits; soul ward
Weaknesses:Â Vulnerability to cold
OFFENSE
Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +41 (4d8+30/17-20), 2 claws +39 (4d6+20/17-20), 2 wings +39 (2d8+10/19-20), tail slap +39 (4d6+30/17-20)
Space 30 ft. Reach 20 ft. (30 ft. with bite)
Special Attacks:Â ravener breath weapon (70-ft. cone, 24d10 fire, 2 negative levels, DC 30), crush (Large, DC 30, 4d8+30), incinerate, manipulate flames, melt stone, tail sweep (Medium, DC 29, 2d8+30); ravener attack; soul consumption; soul magic
Spell-Like Abilities (CL 32; concentration +35) At will: control undead, detect magic, find the path, pyrotechnics (DC 25), suggestion (DC 26), wall of fire
Spells Known (CL 22; concentration +35)
9th—energy drain, gate
8th—discern location, greater shout, polar ray
7th—limited wish, mass hold person, spell turning
6th—antimagic field, create undead, greater dispel magic
5th—polymorph, telekinesis (DC 26), teleport, wall of force
4th—animate dead, fear (DC 25), greater invisibility, stoneskin
3rd—dispel magic, displacement, haste, tongues
2nd—darkness, detect thoughts, misdirection, resist energy, see invisibility
1st—alarm, grease (DC 22), magic missile, shield, true strike
0 (at will)—arcane mark, bleed, light, magehand, mending, message, open/close, prestidigitation, read magic
STATISTICS
Str 51, Dex 10, Con —, Int 30, Wis 31, Cha 32;
Base Atk 29; CMB 57; CMD 67
Feats:Â Cleave, Critical Focus, Empower Spell, Great Cleave, Improved Critical (bite), Improved Critical (claw), Improved Critical (tail); Improved Initiative, Improved Iron Will, Iron Will, Multiattack, Power Attack, Quicken Spell, Vital Strike, Wingover
Skills:Â Appraise +40, Bluff +40, Diplomacy +40, Fly +16, Intimidate +48, Knowledge (arcana) +40, Knowledge (history) +40, Perception +48, Sense Motive +40, Spellcraft +40, Stealth +24, Use Magic Device +40
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc
ECOLOGY
Environment:Â warm mountains
Organization:Â solitary
Treasure:Â triple
SPECIAL ABILITIES
Channel Resistance (Su):Â Kaladrax gains a +4 bonus on Will saves made against channeled energy. He adds +4 to any Will saves made to halve the damage and resist the effect.
Cowering Fear (Su): Any creature shaken by Kaladrax’s frightful presence is cowering instead of shaken for the first round of the effect, and shaken for the rest of the duration. Any Creature that is panicked by his frightful presence is instead cowering for the duration.
Crush (Ex):Â When flying or jumping, Kaladrax can land on foes as a standard action, using his whole body to crush them. His Crush attack is effective only against Large opponents or smaller. A crush attack affects as many creatures as fit in Kaladrax’s space. Creatures in the affected area must succeed on a Reflex save (DC 30) or be pinned, automatically taking bludgeoning damage during the next round unless Kaladrax moves off them. If Kaladrax chooses to maintain the pin, he must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals 4d8+30 damage.
Fire Aura (Su):Â Kaladrax is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of Kaladrax’s turn.
Frightful Presence (Ex): Kaladrax’s very presence is unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within 360 ft. who witness the action may become frightened or shaken for 5d6 rounds. This ability affects only opponents with fewer than 29 Hit Dice. An opponent can resist the effects with a successful Will save (DC 35). An opponent that succeeds on the saving throw is immune to Kaladrax’s frightful presence for 24 hours. On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. Frightful presence is a mind-affecting fear effect.
Incinerate (Su):Â Kaladrax can incinerate creatures in his fiery breath. A creature reduced to fewer than 0 hit points by his breath weapon must make a Fortitude save (DC 30). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su):Â Kaladrax can control any fire spell within 120 feet as a standard action. This ability allows him to move any fire effect in the area, as if he were the caster. This ability also allows him to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, Kaladrax can control any new fire spell cast within his area of control, as if he were the caster. He can make all decisions allowed to the caster, including canceling the spell if he so desires.
Melt Stone (Su):Â Kaladrax can use his breath weapon to melt rock at a range of 100 feet, affecting a 60-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Ravener Attack (Su): When Kaladrax scores a critical hit with a natural weapon, the target gains 1 negative level (DC 30 to remove) and Kaladrax’s soul ward gains 5 hp.
Ravener Breath Weapon (Su):Â Kaladrax can use his breath weapon as a standard action once every 1d4 rounds. The breath weapon starts at an intersection adjacent to Kaladrax and extends in a 70-ft. cone in a direction of his choice. Those caught in the area take 24d10 fire damage and gain 2 negative levels; they can attempt Reflex saves (DC 30) to halve the damage & energy drain. Kaladrax’s soul ward gains 1 hp per negative level inflicted. Kaladrax can use his breath weapon even when he is grappling or being grappled.
Ravener Senses (Ex): Kaladrax has darkvision 240 ft. and blindsense 120 ft. He sees four times as well as a human in dim light and twice as well in normal light.
Smoke Vision (Ex):Â Kaladrax can see perfectly in smoky conditions (such as those created by pyrotechnics).
Soul Consumption (Su): When a living creature within 30 feet of Kaladrax dies, that creature’s soul is torn from its body and pulled into Kaladrax’s maw if the dying creature fails a Will save (DC 30). This adds a number of hit points to Kaladrax’s soul ward equal to the dead creature’s Hit Dice. Creatures that have their souls consumed in this way can only be brought back to life through miracle, true resurrection, or wish.
Soul Magic (Su):Â Kaladrax has no spell slots. Instead, whenever Kaladrax wishes to cast any one of his spells known, he consumes a number of hit points from his soul ward equal to the spell slot level necessary to cast the spell (including increased levels for metamagic feats and so on). If the soul ward has insufficient hit points, Kaladrax cannot cast that spell. Casting a spell that reduces his soul ward to exactly 0 hit points does not harm Kaladrax.
Soul Ward (Su):Â An intangible field of siphoned soul energy protects Kaladrax from destruction. This ward has a maximum of 58 hit points, but starts at 29. Whenever Kaladrax would be reduced below 1 hit point, all damage in excess of that which would reduce it to 1 hit point is instead dealt to his soul ward. If this damage reduces the soul ward to fewer than 0 hit points, Kaladrax is destroyed.
Tail Sweep (Ex):Â Kaladrax can sweep with his tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of Kaladrax’s space in any direction. Creatures within the swept area are affected if they are Medium size or smaller. A tail sweep automatically deals 2d8+30 damage. Affected creatures can attempt Reflex saves to take half damage (DC 30).
Undead Traits (Ex):Â Kaladrax is immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Kaladrax is not subject to ability drain, energy drain, or nonlethal damage. Kaladrax is immune to damage or penalties to Strength or Dexterity, as well as to fatigue and exhaustion effects. Kaladrax is not at risk of death from massive damage.
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Kaladrax flavor text © Hobby-Q, Inc.
Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Red Dragon, Great Wyrm conversion by Broven on d20pfsrd.com
D&D Rules Cyclopedia stats for Kaladrax are here: http://towerofthearchmage.blogspot.com/2013/04/new-monster-kaladrax-reborn.html