Getting a sorceress into a board game involved learning Lua, baking textures in Blender, and explaining to an AI assistant that “Add one kill per Hero Stone” was an important distinction. I adapted Goblin Slayer, a board game by Rich Carlson and Iikka Keränen, for Tabletop Simulator. It gave me a concrete reason to learn […]
Learning New Tools, One Goblin at a Time
Read article: Learning New Tools, One Goblin at a Time